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Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters. - The server sends an heartbeat to all masters at once - The client can query up to 4 masters in parallel depending on their rate
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sv_gamespy.h -- Game-specific server GameSpy code
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#pragma once
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#include "q_gamespy.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const char* GS_GetGameKey(unsigned int index);
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extern unsigned int GS_GetGameID(unsigned int index);
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extern const char* GS_GetGameName(unsigned int index);
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extern const char* GS_GetCurrentGameKey();
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extern unsigned int GS_GetCurrentGameID();
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extern const char* GS_GetCurrentGameName();
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void SV_CreateGamespyChallenge(char* challenge);
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void SV_GamespyAuthorize(netadr_t from, const char* response);
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void SV_GamespyHeartbeat();
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void SV_ProcessGamespyQueries();
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qboolean SV_InitGamespy();
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void SV_ShutdownGamespy();
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void SV_RestartGamespy();
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void SV_RestartGamespy_f();
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void SV_TryRestartGamespy();
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#ifdef __cplusplus
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}
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#endif
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