openmohaa/code/cgame/cg_sound.cpp
2023-07-05 21:24:23 +02:00

45 lines
1.4 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Sound function
#include "cg_local.h"
void CG_ProcessSound(server_sound_t *sound)
{
if (sound->stop_flag) {
cgi.S_StopSound(sound->entity_number, sound->channel);
} else {
cgi.S_StartSound(
sound->origin,
sound->entity_number,
sound->channel,
cgs.sound_precache[sound->sound_index],
sound->volume,
sound->min_dist,
sound->pitch,
sound->maxDist,
sound->streamed
);
}
}