mirror of
https://github.com/openmoh/openmohaa.git
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189 lines
6.3 KiB
C++
189 lines
6.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2008 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// compiler.h: Script Compiler
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#ifndef __COMPILER_H__
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#define __COMPILER_H__
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#include "glb_local.h"
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#include <scriptopcodes.h>
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#include <gamescript.h>
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#include "parsetree.h"
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enum
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{
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method_game,
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method_level,
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method_local,
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method_parm,
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method_self,
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method_group,
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method_owner,
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method_field,
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method_array,
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};
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typedef struct scriptmacro {
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str name;
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str parameters;
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} scriptmacro_t;
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#define BREAK_JUMP_LOCATION_COUNT 100
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#define CONTINUE_JUMP_LOCATION_COUNT 100
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class ScriptCompiler
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{
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public:
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unsigned char *code_pos;
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unsigned char *code_ptr;
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unsigned char *prog_ptr;
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unsigned char *prog_end_ptr;
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GameScript *script;
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StateScript *stateScript;
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bool bCanBreak;
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bool bCanContinue;
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opcode_info_t prev_opcodes[ 100 ];
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unsigned int prev_opcode_pos;
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int m_iVarStackOffset;
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int m_iInternalMaxVarStackOffset;
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int m_iMaxExternalVarStackOffset;
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int m_iMaxCallStackOffset;
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int m_iHasExternal;
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unsigned char *apucBreakJumpLocations[ BREAK_JUMP_LOCATION_COUNT ];
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int iBreakJumpLocCount;
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unsigned char *apucContinueJumpLocations[ CONTINUE_JUMP_LOCATION_COUNT ];
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int iContinueJumpLocCount;
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bool compileSuccess;
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static int current_label;
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public:
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ScriptCompiler();
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void Reset();
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unsigned char PrevOpcode();
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char PrevVarStackOffset();
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void AbsorbPrevOpcode();
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void ClearPrevOpcode();
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void AddBreakJumpLocation( unsigned char *pos );
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void AddContinueJumpLocation( unsigned char *pos );
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void AddJumpLocation( unsigned char *pos );
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void AddJumpBackLocation( unsigned char *pos );
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void AddJumpToLocation( unsigned char *pos );
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bool BuiltinReadVariable( unsigned int sourcePos, int type, int eventnum );
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bool BuiltinWriteVariable( unsigned int sourcePos, int type, int eventnum );
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void EmitAssignmentStatement( sval_t lhs, unsigned int sourcePos );
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void EmitBoolJumpFalse( unsigned int sourcePos );
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void EmitBoolJumpTrue( unsigned int sourcePos );
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void EmitBoolNot( unsigned int sourcePos );
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void EmitBoolToVar( unsigned int sourcePos );
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void EmitBreak( unsigned int sourcePos );
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void EmitCatch( sval_t val, unsigned char *try_begin_code_pos, unsigned int sourcePos );
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void EmitConstArray( sval_t lhs, sval_t rhs, unsigned int sourcePos );
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void EmitConstArrayOpcode( int iCount );
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void EmitContinue( unsigned int sourcePos );
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void EmitDoWhileJump( sval_t while_stmt, sval_t while_expr, unsigned int sourcePos );
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void EmitEof( unsigned int sourcePos );
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void EmitField( sval_t listener_val, sval_t field_val, unsigned int sourcePos );
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void EmitFloat( float value, unsigned int sourcePos );
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void EmitFunc1( int opcode, unsigned int sourcePos );
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void EmitFunction( int iParamCount, sval_t val, unsigned int sourcePos );
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void EmitIfElseJump( sval_t if_stmt, sval_t else_stmt, unsigned int sourcePos );
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void EmitIfJump( sval_t if_stmt, unsigned int sourcePos );
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void EmitInteger( unsigned int value, unsigned int sourcePos );
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void EmitJump( unsigned char *pos, unsigned int sourcePos );
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void EmitJumpBack( unsigned char *pos, unsigned int sourcePos );
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void EmitLabel( str name, unsigned int sourcePos );
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void EmitLabelParameterList( sval_t parameter_list, unsigned int sourcePos );
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void EmitLabelPrivate( str name, unsigned int sourcePos );
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void EmitLogicJump( sval_t logic_stmt, bool isOr, unsigned int sourcePos );
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void EmitMakeArray( sval_t val );
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void EmitMethodExpression( int iParamCount, int eventnum, unsigned int sourcePos );
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void EmitNil( unsigned int sourcePos );
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void EmitNop();
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int EmitNot( unsigned int sourcePos );
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void EmitOpcode( int opcode, unsigned int sourcePos );
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void EmitParameter( sval_u lhs, unsigned int sourcePos );
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int EmitParameterList( sval_t event_parameter_list );
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void EmitRef( sval_t val, unsigned int sourcePos );
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void EmitStatementList( sval_t val );
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void EmitString( str value, unsigned int sourcePos );
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void EmitSwitch( sval_t val, unsigned int sourcePos );
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void EmitValue( sval_t val );
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void EmitValue( ScriptVariable& var, unsigned int sourcePos );
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void EmitVarToBool( unsigned int sourcePos );
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void EmitWhileJump( sval_t while_expr, sval_t while_stmt, sval_t inc_stmt, unsigned int sourcePos );
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bool EvalPrevValue( ScriptVariable& var );
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void ProcessBreakJumpLocations( int iStartBreakJumpLocCount );
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void ProcessContinueJumpLocations( int iStartContinueJumpLocCount );
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unsigned char *GetPosition();
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// compile
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void CompileError( unsigned int sourcePos, const char *format, ... );
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scriptmacro_t *GetMacro( char *sourceLine );
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char *Preprocess( char *sourceBuffer );
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void Preclean( char *processedBuffer );
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size_t Parse( GameScript *m_GameScript, char *sourceBuffer );
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size_t Compile( GameScript *m_GameScript, unsigned char *progBuffer );
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static str GetLine( str content, int line );
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private:
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template<typename Value>
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void EmitOpcodeValue(const Value& value, size_t size);
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template<typename Value>
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void EmitAt(unsigned char* location, const Value& value, size_t size);
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template<typename Value>
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void SetOpcodeValue(const Value& value);
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template<typename Value>
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Value GetOpcodeValue(size_t size) const;
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template<typename Value>
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Value GetOpcodeValue(size_t offset, size_t size) const;
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};
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extern ScriptCompiler Compiler;
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void CompileAssemble( const char *filename, const char *outputfile );
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bool GetCompiledScript( GameScript *scr );
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#endif
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