openmohaa/code/renderergl2
2024-12-01 20:34:38 +01:00
..
glsl Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
new made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_animation.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_backend.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_bsp.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_cmds.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_curve.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_dsa.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_dsa.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_extensions.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_extramath.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extramath.h ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extratypes.h Hard reset 2016-03-27 11:49:47 +02:00
tr_fbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_fbo.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_flares.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_glsl.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_image.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_image_dds.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_init.c Comment out ABI compatibility checks 2024-12-01 20:34:38 +01:00
tr_light.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_local.h Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_main.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_marks.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_mesh.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model_iqm.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_postprocess.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_postprocess.h Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_scene.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_shade.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_shade_calc.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_shader.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_shadows.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_sky.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_subs.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_surface.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_vbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_world.c ioquake3 porting 2023-05-24 19:29:36 +02:00