.. |
glsl
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Add support to compile renderergl2 (currently unimplemented)
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2024-12-01 19:21:07 +01:00 |
new
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
tr_animation.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_backend.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_bsp.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_cmds.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_curve.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_dsa.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_dsa.h
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_extensions.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_extramath.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_extramath.h
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_extratypes.h
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Hard reset
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2016-03-27 11:49:47 +02:00 |
tr_fbo.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_fbo.h
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_flares.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_glsl.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_image.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_image_dds.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_init.c
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Comment out ABI compatibility checks
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2024-12-01 20:34:38 +01:00 |
tr_light.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_local.h
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_main.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_marks.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_mesh.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_model.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_model_iqm.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_postprocess.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_postprocess.h
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_scene.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_shade.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_shade_calc.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_shader.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_shadows.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_sky.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_subs.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_surface.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_vbo.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_world.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |