openmohaa/code/uilib/uilangamelist.h

90 lines
2.6 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __UILANGAMELIST_H__
#define __UILANGAMELIST_H__
class UILanGameList : public UIWidget {
bool m_created;
UIVertScroll *m_Vscroll;
class UIHorizScroll *m_Hscroll;
UIReggedMaterial *m_noservers_mat;
UILabel *m_noservers_wid;
UIReggedMaterial *m_fill_mat;
Container<UIWidget *> m_widgetlist;
Container<UIWidget *> m_titlewidgets;
Container<UIWidget *> m_miscwidgets;
int m_activerow;
int m_activeitem;
Container<serverInfo_t *> m_servers;
int m_iNumColumns;
int m_iPrevNumServers;
int m_iCurrNumServers;
float m_fCurColumnWidth;
public:
CLASS_PROTOTYPE( UILanGameList );
private:
void CreateServerWidgets( void );
void DestroyServerWidgets( void );
void RepositionServerWidgets( void );
void DrawNoServers( UIRect2D frame );
void AddColumn( str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries );
void AddNoServer( void );
virtual void UpdateServers( void );
protected:
void FrameInitialized( void ) override;
void EventScanNetwork( Event *ev );
void EventScaningNetwork( Event *ev );
public:
UILanGameList();
bool isDying( void );
void Draw() override;
qboolean KeyEvent( int key, unsigned int time ) override;
void Highlight( UIWidget *wid );
void Connect( void );
void EventConnect( Event *ev );
void PlayEnterSound( void );
qboolean SetActiveRow( UIWidget *w );
void Realign( void ) override;
};
class UILanGameListLabel : public UILabel {
int m_iLastPressedTime;
UILanGameList *m_list;
public:
CLASS_PROTOTYPE( UILanGameListLabel );
UILanGameListLabel();
UILanGameListLabel( UILanGameList *list );
void Pressed( Event *ev );
void Unpressed( Event *ev );
};
#endif