mirror of
https://github.com/openmoh/openmohaa.git
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117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// viewthing.h: Actor code for the viewthing.
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//
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#ifndef __VIEWTHING_H__
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#define __VIEWTHING_H__
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#include "animate.h"
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class ViewMaster : public Listener
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{
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public:
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CLASS_PROTOTYPE( ViewMaster );
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EntityPtr current_viewthing;
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ViewMaster();
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void Init( void );
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void Next( Event *ev );
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void Prev( Event *ev );
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void DeleteAll( Event *ev );
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void Spawn( Event *ev );
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void SetModelEvent( Event *ev );
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void PassEvent( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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inline void ViewMaster::Archive
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(
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Archiver &arc
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)
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{
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Listener::Archive( arc );
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arc.ArchiveSafePointer( ¤t_viewthing );
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}
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extern ViewMaster Viewmodel;
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class Viewthing : public Animate
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{
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public:
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CLASS_PROTOTYPE( Viewthing );
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int animstate;
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int frame;
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int lastframe;
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Vector baseorigin;
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byte origSurfaces[MAX_MODEL_SURFACES];
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Viewthing();
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void UpdateCvars( qboolean quiet = false );
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void PrintTime( Event *ev );
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void ThinkEvent( Event *ev );
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void LastFrameEvent( Event *ev );
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void ToggleAnimateEvent( Event *ev );
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void SetModelEvent( Event *ev );
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void NextFrameEvent( Event *ev );
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void PrevFrameEvent( Event *ev );
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void NextAnimEvent( Event *ev );
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void PrevAnimEvent( Event *ev );
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void ScaleUpEvent( Event *ev );
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void ScaleDownEvent( Event *ev );
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void SetScaleEvent( Event *ev );
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void SetYawEvent( Event *ev );
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void SetPitchEvent( Event *ev );
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void SetRollEvent( Event *ev );
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void SetAnglesEvent( Event *ev );
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void AttachModel( Event *ev );
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void Delete( Event *ev );
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void DetachAll( Event *ev );
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void ChangeOrigin( Event *ev );
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void SaveSurfaces( Event *ev );
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void SetAnim( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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inline void Viewthing::Archive
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(
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Archiver &arc
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)
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{
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Animate::Archive( arc );
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arc.ArchiveInteger( &animstate );
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arc.ArchiveInteger( &frame );
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arc.ArchiveInteger( &lastframe );
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arc.ArchiveVector( &baseorigin );
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arc.ArchiveRaw( origSurfaces, sizeof( origSurfaces ) );
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}
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#endif /* viewthing.h */
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