openmohaa/code/fgame/smokesprite.h
2023-07-30 16:09:54 +02:00

50 lines
1.6 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "g_local.h"
#include "../qcommon/vector.h"
#include "../qcommon/class.h"
class SmokeSprite {
public:
Vector origin;
Vector velocity;
float scale;
float spawnTime;
float spawnLife;
float bounceFactor;
float scaleStart;
float scaleRate;
float fadeIn;
float fadeDelay;
float maxAlpha;
SafePtr<class Sentient> owner;
};
void G_ResetSmokeSprites();
void G_ArchiveSmokeSprites(Archiver& arc);
void G_UpdateSmokeSprites();
float G_ObfuscationForSmokeSprites(float, const Vector& end, const Vector& start);
SmokeSprite* G_GetRandomSmokeSprite();
void G_AddSmokeSprite(const SmokeSprite* sprite);