mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
211 lines
5.7 KiB
C++
211 lines
5.7 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// player_combat.cpp: Player combat system and combat utility functions
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//
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#include "player.h"
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#include "weaputils.h"
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static Entity *FindClosestEntityInRadius
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(
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Vector origin,
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Vector forward,
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float fov,
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float maxdist
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)
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{
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float dist,dot;
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float fovdot = cos( fov * 0.5 * M_PI / 180.0 );
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Entity *ent;
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Entity *bestent=NULL;
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int bestdist = 999999;
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qboolean valid_entity;
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// Find closest enemy in radius
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ent = findradius( NULL, origin, maxdist );
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while( ent )
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{
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valid_entity = false;
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if( ent->flags & FL_AUTOAIM )
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{
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valid_entity = true;
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}
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if ( valid_entity )
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{
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// Check to see if the enemy is closest to us
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Vector delta = ( ent->centroid ) - origin;
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dist = delta.length();
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if ( dist < bestdist )
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{
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delta.normalize();
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// It's close, now check to see if it's in our FOV.
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dot = DotProduct( forward, delta );
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if ( dot > fovdot )
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{
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trace_t trace;
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// Do a trace to see if we can get to it
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trace = G_Trace( origin,
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vec_zero,
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vec_zero,
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ent->centroid,
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NULL,
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MASK_OPAQUE,
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false,
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"FindClosestEntityInRadius" );
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if ( ( trace.ent && trace.entityNum == ent->entnum ) || ( trace.fraction == 1 ) )
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{
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// dir = delta;
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bestent = ent;
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bestdist = dist;
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}
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}
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}
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}
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ent = findradius( ent, origin, maxdist );
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}
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return bestent;
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}
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Vector Player::GunTarget(bool bNoCollision)
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{
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Vector vForward;
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Vector vOut;
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Vector vDest;
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trace_t trace;
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solid_t prev_solid = SOLID_BBOX;
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if (bNoCollision) {
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AngleVectors(m_vViewAng, vForward, NULL, NULL);
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vOut = m_vViewPos + vForward * 1024.0f;
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return vOut;
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} else if (m_pVehicle) {
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AngleVectors(m_vViewAng, vForward, NULL, NULL);
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vDest = m_vViewPos + vForward * 4096.0f;
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prev_solid = m_pVehicle->edict->solid;
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m_pVehicle->setSolidType(SOLID_NOT);
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if (m_pVehicle->IsSubclassOfVehicle()) {
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m_pVehicle->SetSlotsNonSolid();
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}
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trace = G_Trace(m_vViewPos, vec_zero, vec_zero, vDest, this, MASK_OPAQUE, qfalse, "Player::GunTarget");
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vOut = trace.endpos;
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} else {
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AngleVectors(m_vViewAng, vForward, NULL, NULL);
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vDest = m_vViewPos + vForward * 1024.0f;
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trace = G_Trace(m_vViewPos, vec_zero, vec_zero, vDest, this, MASK_PLAYERSOLID, qfalse, "Player::GunTarget");
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if (!m_pTurret || (Vector(trace.endpos) - m_vViewPos).lengthSquared() >= 16384.0f) {
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vOut = trace.endpos;
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} else {
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vOut = vDest;
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}
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}
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if (m_pVehicle) {
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m_pVehicle->setSolidType(prev_solid);
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if (m_pVehicle->IsSubclassOfVehicle()) {
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m_pVehicle->SetSlotsSolid();
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}
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}
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return vOut;
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}
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void Player::PlayerReload(Event *ev)
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{
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Weapon *weapon;
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if (deadflag) {
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return;
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}
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weapon = GetActiveWeapon(WEAPON_MAIN);
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if (!weapon) {
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return;
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}
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if (weapon->CheckReload(FIRE_PRIMARY)) {
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weapon->SetShouldReload(true);
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}
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}
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void Player::EventCorrectWeaponAttachments(Event *ev)
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{
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int iChild;
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int iNumChildren;
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int iTagRight;
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int iTagLeft;
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qboolean iUseAngles;
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Vector vOffset;
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Entity *pChild;
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iTagRight = gi.Tag_NumForName(edict->tiki, "tag_weapon_right");
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iTagLeft = gi.Tag_NumForName(edict->tiki, "tag_weapon_left");
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iNumChildren = numchildren;
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for (int i = 0; i < iNumChildren; i++) {
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iChild = children[i];
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if (iChild == ENTITYNUM_NONE) {
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continue;
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}
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pChild = G_GetEntity(iChild);
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if (!pChild) {
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continue;
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}
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if (pChild->edict->s.tag_num == iTagLeft || pChild->edict->s.tag_num == iTagRight) {
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if (pChild->IsSubclassOfWeapon()) {
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if (pChild->edict->s.tag_num == iTagLeft) {
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iUseAngles = edict->s.attach_use_angles;
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vOffset = edict->s.attach_offset;
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// reattach to the right tag
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detach();
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attach(entnum, iTagRight, iUseAngles, vOffset);
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}
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} else {
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// Remove entities like ammoclip
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pChild->PostEvent(EV_Remove, 0);
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}
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}
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}
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}
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