openmohaa/code/fgame/object.h
2023-08-09 20:49:43 +02:00

85 lines
2.1 KiB
C++

/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// object.h: Object (used by common TIKIs)
#pragma once
#include "animate.h"
class Object : public Animate
{
public:
CLASS_PROTOTYPE(Object);
void EventRemoveObjectModel(Event *ev);
void EventHandleSpawn(Event *ev);
};
class InteractObject : public Animate
{
private:
str m_sHitEffect;
str m_sKilledEffect;
public:
CLASS_PROTOTYPE(InteractObject);
InteractObject();
void Damaged(Event *ev);
void Killed(Event *ev);
void Setup(Event *ev);
void EventHitEffect(Event *ev);
void EventKilledEffect(Event *ev);
void Archive(Archiver& arc) override;
};
extern Event EV_ThrowObject_Pickup;
extern Event EV_ThrowObject_Throw;
class ThrowObject : public Object
{
private:
int owner;
Vector pickup_offset;
str throw_sound;
public:
CLASS_PROTOTYPE(ThrowObject);
ThrowObject();
void Touch(Event *ev);
void Throw(Event *ev);
void Pickup(Event *ev);
void PickupOffset(Event *ev);
void ThrowSound(Event *ev);
void Archive(Archiver& arc) override;
};
class HelmetObject : public Entity
{
public:
CLASS_PROTOTYPE(HelmetObject);
HelmetObject();
void HelmetTouch(Event *ev);
};