mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// item.h: Base class for respawnable, carryable objects.
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//
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#pragma once
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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#include "sentient.h"
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#include "gamescript.h"
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extern Event EV_Item_Pickup;
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extern Event EV_Item_DropToFloor;
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extern Event EV_Item_Respawn;
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extern Event EV_Item_SetAmount;
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extern Event EV_Item_SetMaxAmount;
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extern Event EV_Item_RespawnSound;
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extern Event EV_Item_DialogNeeded;
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extern Event EV_Item_PickupDone;
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#define DROPPED_ITEM 0x00008000
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#define DROPPED_PLAYER_ITEM 0x00010000
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class Item : public Trigger
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{
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protected:
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SentientPtr owner;
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qboolean respawnable;
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qboolean playrespawn;
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float respawntime;
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str dialog_needed;
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int item_index;
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str item_name;
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int maximum_amount;
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int amount;
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str sPickupSound;
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qboolean no_remove;
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void ItemTouch(Event *ev);
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public:
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str m_sVMprefix;
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qboolean m_bMOHPrefix;
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CLASS_PROTOTYPE(Item);
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Item();
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~Item();
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void Delete(void) override;
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void RemoveFromOwner(void);
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virtual void PlaceItem(void);
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virtual void SetOwner(Sentient *ent);
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virtual Sentient *GetOwner(void);
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void SetNoRemove(Event *ev);
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virtual void DropToFloor(Event *ev);
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virtual Item *ItemPickup(Entity *other, qboolean add_to_inventory = qtrue);
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virtual void Respawn(Event *ev);
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virtual void setRespawn(qboolean flag);
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void setRespawn(Event *ev);
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virtual qboolean Respawnable(void);
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virtual void setRespawnTime(float time);
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void setRespawnTime(Event *ev);
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virtual float RespawnTime(void);
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void RespawnDone(Event *ev);
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void PickupDone(Event *ev);
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virtual int GetItemIndex(void) { return item_index; };
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virtual const char *GetItemName(void) { return item_name; };
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virtual int getAmount(void);
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virtual void setAmount(int startamount);
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virtual int MaxAmount(void);
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virtual qboolean Pickupable(Entity *other);
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virtual void setName(const char *i);
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virtual str getName(void);
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virtual int getIndex(void);
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virtual void SetAmountEvent(Event *ev);
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virtual void SetMaxAmount(Event *ev);
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virtual void SetDMAmountEvent(Event *ev);
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virtual void SetDMMaxAmount(Event *ev);
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virtual void SetItemName(Event *ev);
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void SetPickupSound(Event *ev);
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virtual void SetMax(int maxamount);
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virtual void Add(int num);
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virtual void Remove(int num);
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virtual qboolean Use(int amount);
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virtual qboolean Removable(void);
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virtual void Pickup(Event *ev);
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virtual qboolean Drop(void);
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virtual void RespawnSound(Event *ev);
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virtual void DialogNeeded(Event *ev);
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virtual str GetDialogNeeded(void);
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void Landed(Event *ev);
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void Archive(Archiver& arc) override;
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//
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// Custom openmohaa stuff
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//
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void EventViewModelPrefix(Event *ev);
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void updatePrefix(Event *ev);
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};
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inline void Item::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveSafePointer(&owner);
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arc.ArchiveBoolean(&respawnable);
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arc.ArchiveBoolean(&playrespawn);
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arc.ArchiveFloat(&respawntime);
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arc.ArchiveString(&dialog_needed);
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arc.ArchiveInteger(&item_index);
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arc.ArchiveString(&item_name);
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if (arc.Loading()) {
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setName(item_name.c_str());
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}
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arc.ArchiveInteger(&maximum_amount);
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arc.ArchiveInteger(&amount);
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arc.ArchiveBoolean(&no_remove);
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arc.ArchiveString(&sPickupSound);
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}
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class DynItem : public Item
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{
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public:
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str m_attachPrime;
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str m_attachSec;
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str m_dynItemName;
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public:
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CLASS_PROTOTYPE(DynItem);
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DynItem();
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void UnlinkItem(Event *ev);
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void DynItemTouched(Event *ev);
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void DynItemUse(Event *ev);
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void Archive(Archiver& arc) override;
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};
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const char *GetItemName(const char *prefix, qboolean *mohprefix = NULL);
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const char *GetItemPrefix(const char *name, qboolean *mohprefix = NULL);
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