mirror of
https://github.com/openmoh/openmohaa.git
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93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// health.cpp: Health powerup
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//
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#include "g_local.h"
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#include "item.h"
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#include "inventoryitem.h"
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#include "sentient.h"
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#include "health.h"
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#include "weaputils.h"
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#include "player.h"
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CLASS_DECLARATION(Item, Health, "health_020") {
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{&EV_Item_Pickup, &Health::PickupHealth},
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{NULL, NULL }
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};
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Health::Health()
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{
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if (DM_FLAG(DF_NO_HEALTH)) {
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PostEvent(EV_Remove, EV_REMOVE);
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return;
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}
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setAmount(20);
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}
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void Health::PickupHealth(Event *ev)
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{
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Player *player;
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Entity *other;
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other = ev->GetEntity(1);
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if (!other || !other->IsSubclassOfPlayer()) {
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return;
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}
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player = (Player *)other;
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if (player->health >= player->max_health) {
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return;
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}
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if (!ItemPickup(other, qfalse)) {
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return;
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}
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if (g_healrate->value && other->IsSubclassOfPlayer()) {
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if (player->m_fHealRate + player->health >= player->max_health) {
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// will be healing to 100%
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return;
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}
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player->m_fHealRate += amount / 100.0 * player->max_health;
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if (player->m_fHealRate + player->health > player->max_health) {
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// make sure to not overflow
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player->m_fHealRate = player->max_health - player->health + 0.1f;
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}
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} else {
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player->health += amount / 100.0 * player->max_health;
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if (player->health > player->max_health) {
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player->health = player->max_health;
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}
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}
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gi.SendServerCommand(
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player->edict - g_entities,
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"print \"" HUD_MESSAGE_YELLOW "%s \"",
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gi.LV_ConvertString(va("Recovered %d Health", amount))
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);
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}
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