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https://github.com/openmoh/openmohaa.git
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// gibs.h: Gibs - nuff said
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#ifndef __GIBS_H__
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#define __GIBS_H__
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#include "g_local.h"
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#include "mover.h"
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#define NO_FINAL_PITCH -1000
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class Gib : public Mover
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{
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private:
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int sprayed;
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float scale;
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Mover *blood;
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str blood_splat_name;
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float blood_splat_size;
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str blood_spurt_name;
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float final_pitch;
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float next_bleed_time;
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public:
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CLASS_PROTOTYPE( Gib );
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qboolean fadesplat;
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Gib();
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~Gib();
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Gib( str name, qboolean blood_trail, str bloodtrailname="", str bloodspurtname="", str bloodsplatname="",
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float blood_splat_size = 8, float pitch=NO_FINAL_PITCH );
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void SetVelocity( float health );
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void SprayBlood( Vector start );
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void Throw( Event *ev );
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void Splat( Event *ev );
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void Stop( Event *ev );
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void Damage( Event *ev );
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void ClipGibVelocity( void );
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void Archive( Archiver &arc ) override;
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};
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inline void Gib::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveBoolean( &sprayed );
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arc.ArchiveFloat( &scale );
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arc.ArchiveObjectPointer( ( Class ** )&blood );
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arc.ArchiveString( &blood_splat_name );
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arc.ArchiveFloat( &blood_splat_size );
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arc.ArchiveString( &blood_spurt_name );
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arc.ArchiveFloat( &final_pitch );
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arc.ArchiveBoolean( &fadesplat );
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arc.ArchiveFloat( &next_bleed_time );
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}
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void CreateGibs
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(
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Entity * ent,
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float damage = -50,
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float scale = 1.0f,
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int num = 1,
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const char * modelname = NULL
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);
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extern Event EV_ThrowGib;
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#endif // gibs.h
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