mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
79 lines
2 KiB
C++
79 lines
2 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2015 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// ammo.h: Base class for all ammunition for entities derived from the Weapon class.
|
|
|
|
#ifndef __AMMO_H__
|
|
#define __AMMO_H__
|
|
|
|
#include "g_local.h"
|
|
#include "item.h"
|
|
|
|
class AmmoEntity : public Item
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE(AmmoEntity);
|
|
|
|
AmmoEntity();
|
|
Item *ItemPickup(Entity *other, qboolean add_to_inventory) override;
|
|
};
|
|
|
|
class Ammo : public Class
|
|
{
|
|
int amount;
|
|
int maxamount;
|
|
str name;
|
|
int name_index;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE(Ammo);
|
|
|
|
Ammo();
|
|
Ammo(str name, int amount, int name_index);
|
|
|
|
void setAmount(int a);
|
|
int getAmount(void);
|
|
void setMaxAmount(int a);
|
|
int getMaxAmount(void);
|
|
void setName(str name);
|
|
str getName(void);
|
|
int getIndex(void);
|
|
void Archive(Archiver& arc) override;
|
|
};
|
|
|
|
inline void Ammo::Archive(Archiver& arc)
|
|
|
|
{
|
|
Class::Archive(arc);
|
|
|
|
arc.ArchiveInteger(&amount);
|
|
arc.ArchiveInteger(&maxamount);
|
|
arc.ArchiveString(&name);
|
|
//
|
|
// name_index not archived, because it is auto-generated by gi.itemindex
|
|
//
|
|
if (arc.Loading()) {
|
|
setName(name);
|
|
}
|
|
}
|
|
|
|
#endif /* ammo.h */
|