openmohaa/code/fgame/Tow_Entities.h
2023-08-16 01:32:07 +02:00

73 lines
2.1 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "Entities.h"
#define TOWOBJECTIVE_SPAWNFLAG_NO_RESPAWN 2
class TOWObjective : public Objective
{
private:
int m_iAxisObjNum;
int m_iAlliesObjNum;
eController m_eController;
eController m_eLeadingController;
bool m_bNoRespawnForLeading;
str m_sAxisObjName;
str m_sAlliesObjName;
public:
CLASS_PROTOTYPE(TOWObjective);
TOWObjective();
void SetController(Event *ev);
void GetController(Event *ev);
void TakeOver(Event *ev);
void SetAlliesObjNum(Event *ev);
void SetAxisObjNum(Event *ev);
void OnInitialize(Event *ev);
void SetCurrent(Event *ev);
int GetController() const;
void Archive(Archiver& arc) override;
};
class TOWObjectiveMan
{
private:
Container<TOWObjective *> m_towObjectives;
int m_iNumAxisObjectives;
int m_iNumAlliesObjectives;
public:
TOWObjectiveMan();
void Reset();
void AddObjective(TOWObjective *objective);
void TakeOverObjective(eController controller, eController controllingTeam);
};
extern TOWObjectiveMan g_TOWObjectiveMan;