openmohaa/code/uilib/uilist.cpp

218 lines
3.5 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
CLASS_DECLARATION( UIWidget, UIList, NULL )
{
{ &W_LeftMouseDown, &UIList::Pressed },
{ &W_LeftMouseUp, &UIList::Released },
{ &EV_Layout_AddListItem, &UIList::LayoutAddListItem },
{ NULL, NULL }
};
UIList::UIList()
{
m_arrow_width = 15.0;
m_arrow_width = 0.0;
m_currentItem = 0;
m_next_arrow_region = 0;
m_prev_arrow_region = 0;
m_prev_arrow_depressed = 0;
m_next_arrow_depressed = 0;
AllowActivate(true);
m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga");
if (!m_prev_arrow) {
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga");
}
m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga");
if (!m_next_arrow) {
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga");
}
}
void UIList::Draw
(
void
)
{
// FIXME: stub
}
qboolean UIList::KeyEvent
(
int key,
unsigned int time
)
{
switch (key)
{
case K_RIGHTARROW:
ScrollNext();
UpdateData();
if (m_commandhandler) {
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
}
return qtrue;
case K_LEFTARROW:
ScrollPrev();
UpdateData();
if (m_commandhandler) {
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
}
return qtrue;
default:
return qfalse;
}
}
void UIList::CharEvent
(
int ch
)
{
}
void UIList::Pressed
(
Event *ev
)
{
// FIXME: stub
}
void UIList::Released
(
Event *ev
)
{
// FIXME: stub
}
void UIList::ScrollNext
(
void
)
{
m_currentItem++;
if (m_currentItem > m_itemlist.NumObjects()) {
m_currentItem = m_itemlist.NumObjects();
}
}
void UIList::ScrollPrev
(
void
)
{
m_currentItem--;
if (m_currentItem < 1) {
m_currentItem = 1;
}
}
void UIList::FrameInitialized
(
void
)
{
m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
}
void UIList::LayoutAddListItem
(
Event *ev
)
{
// FIXME: stub
}
void UIList::AddItem
(
str item,
str alias
)
{
// FIXME: stub
}
void UIList::UpdateUIElement
(
void
)
{
// FIXME: stub
}
void UIList::UpdateData
(
void
)
{
// FIXME: stub
}
CLASS_DECLARATION( UIList, UIListIndex, NULL )
{
{ NULL, NULL }
};
qboolean UIListIndex::KeyEvent
(
int key,
unsigned int time
)
{
switch (key)
{
case K_RIGHTARROW:
ScrollNext();
UpdateData();
return qtrue;
case K_LEFTARROW:
ScrollPrev();
UpdateData();
return qtrue;
default:
return qfalse;
}
}