mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
316 lines
7.5 KiB
C++
316 lines
7.5 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "cl_ui.h"
|
|
|
|
bind_t::bind_t()
|
|
{
|
|
int i;
|
|
|
|
commandwidth = 100;
|
|
commandheight = 20;
|
|
primarykeywidth = 100;
|
|
primarykeyheight = 20;
|
|
alternatekeywidth = 100;
|
|
alternatekeyheight = 20;
|
|
fillwidth = 16;
|
|
fillmaterial = NULL;
|
|
|
|
for (i = 0; i < ARRAY_LEN(headermats); i++) {
|
|
headermats[i] = NULL;
|
|
}
|
|
}
|
|
|
|
bind_t::~bind_t()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void bind_t::Clear(void)
|
|
{
|
|
for (int i = binds.NumObjects(); i > 0; i--) {
|
|
bind_item_t *bi;
|
|
|
|
bi = binds.ObjectAt(i);
|
|
binds.RemoveObjectAt(i);
|
|
|
|
if (bi) {
|
|
delete bi;
|
|
}
|
|
}
|
|
}
|
|
|
|
CLASS_DECLARATION(Listener, bindlistener, NULL) {
|
|
{NULL, NULL}
|
|
};
|
|
|
|
bindlistener::bindlistener() {}
|
|
|
|
bindlistener::bindlistener(bind_t *b)
|
|
{
|
|
bind = b;
|
|
}
|
|
|
|
void bindlistener::Header(Event *ev)
|
|
{
|
|
int num;
|
|
|
|
num = ev->GetInteger(1) - 1;
|
|
if (num > ARRAY_LEN(bind_t::headers)) {
|
|
return;
|
|
}
|
|
|
|
bind->headers[num] = ev->GetString(2);
|
|
if (ev->NumArgs() > 2) {
|
|
bind->headermats[num] = uWinMan.RegisterShader(ev->GetString(3));
|
|
}
|
|
}
|
|
|
|
void bindlistener::ChangeSound(Event *ev)
|
|
{
|
|
bind->changesound = ev->GetString(1);
|
|
}
|
|
|
|
void bindlistener::ActiveSound(Event *ev)
|
|
{
|
|
bind->activesound = ev->GetString(1);
|
|
}
|
|
|
|
void bindlistener::EnterSound(Event *ev)
|
|
{
|
|
bind->entersound = ev->GetString(1);
|
|
}
|
|
|
|
void bindlistener::SelectForegroundColor(Event *ev)
|
|
{
|
|
bind->selectfgcolor.r = ev->GetFloat(1);
|
|
bind->selectfgcolor.g = ev->GetFloat(2);
|
|
bind->selectfgcolor.b = ev->GetFloat(3);
|
|
bind->selectfgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::SelectBackgroundColor(Event *ev)
|
|
{
|
|
bind->selectbgcolor.r = ev->GetFloat(1);
|
|
bind->selectbgcolor.g = ev->GetFloat(2);
|
|
bind->selectbgcolor.b = ev->GetFloat(3);
|
|
bind->selectbgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::TitleForegroundColor(Event *ev)
|
|
{
|
|
bind->titlefgcolor.r = ev->GetFloat(1);
|
|
bind->titlefgcolor.g = ev->GetFloat(2);
|
|
bind->titlefgcolor.b = ev->GetFloat(3);
|
|
bind->titlefgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::TitleBackgroundColor(Event *ev)
|
|
{
|
|
bind->titlebgcolor.r = ev->GetFloat(1);
|
|
bind->titlebgcolor.g = ev->GetFloat(2);
|
|
bind->titlebgcolor.b = ev->GetFloat(3);
|
|
bind->titlebgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::ActiveBorderColor(Event *ev)
|
|
{
|
|
bind->activebordercolor.r = ev->GetFloat(1);
|
|
bind->activebordercolor.g = ev->GetFloat(2);
|
|
bind->activebordercolor.b = ev->GetFloat(3);
|
|
bind->activebordercolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::ActiveForegroundColor(Event *ev)
|
|
{
|
|
bind->activefgcolor.r = ev->GetFloat(1);
|
|
bind->activefgcolor.g = ev->GetFloat(2);
|
|
bind->activefgcolor.b = ev->GetFloat(3);
|
|
bind->activefgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::ActiveBackgroundColor(Event *ev)
|
|
{
|
|
bind->activebgcolor.r = ev->GetFloat(1);
|
|
bind->activebgcolor.g = ev->GetFloat(2);
|
|
bind->activebgcolor.b = ev->GetFloat(3);
|
|
bind->activebgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::InactiveForegroundColor(Event *ev)
|
|
{
|
|
bind->inactivefgcolor.r = ev->GetFloat(1);
|
|
bind->inactivefgcolor.g = ev->GetFloat(2);
|
|
bind->inactivefgcolor.b = ev->GetFloat(3);
|
|
bind->inactivefgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::InactiveBackgroundColor(Event *ev)
|
|
{
|
|
bind->inactivebgcolor.r = ev->GetFloat(1);
|
|
bind->inactivebgcolor.g = ev->GetFloat(2);
|
|
bind->inactivebgcolor.b = ev->GetFloat(3);
|
|
bind->inactivebgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::HighlightForegroundColor(Event *ev)
|
|
{
|
|
bind->highlightfgcolor.r = ev->GetFloat(1);
|
|
bind->highlightfgcolor.g = ev->GetFloat(2);
|
|
bind->highlightfgcolor.b = ev->GetFloat(3);
|
|
bind->highlightfgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::HighlightBackgroundColor(Event *ev)
|
|
{
|
|
bind->highlightbgcolor.r = ev->GetFloat(1);
|
|
bind->highlightbgcolor.g = ev->GetFloat(2);
|
|
bind->highlightbgcolor.b = ev->GetFloat(3);
|
|
bind->highlightbgcolor.a = ev->GetFloat(4);
|
|
}
|
|
|
|
void bindlistener::Align(Event *ev)
|
|
{
|
|
int i;
|
|
|
|
for (i = 1; i <= ev->NumArgs(); i++) {
|
|
str align = ev->GetString(i);
|
|
|
|
if (!str::icmp(align, "left")) {
|
|
bind->align |= WA_LEFT;
|
|
} else if (!str::icmp(align, "right")) {
|
|
bind->align |= WA_RIGHT;
|
|
} else if (!str::icmp(align, "top")) {
|
|
bind->align |= WA_TOP;
|
|
} else if (!str::icmp(align, "bottom")) {
|
|
bind->align |= WA_BOTTOM;
|
|
} else if (!str::icmp(align, "centerx")) {
|
|
bind->align |= WA_CENTERX;
|
|
} else if (!str::icmp(align, "centery")) {
|
|
bind->align |= WA_CENTERY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void bindlistener::NewItem(Event *ev)
|
|
{
|
|
bind_item_t *bt;
|
|
UIReggedMaterial *mat = NULL;
|
|
|
|
if (ev->NumArgs() > 2) {
|
|
mat = uWinMan.RegisterShader(ev->GetString(3));
|
|
}
|
|
|
|
str n = ev->GetString(1);
|
|
str c = ev->GetString(2);
|
|
|
|
bt = new bind_item_t;
|
|
bt->name = n;
|
|
bt->command = c;
|
|
bt->nameMaterial = mat;
|
|
|
|
bind->binds.AddObject(bt);
|
|
}
|
|
|
|
void bindlistener::Width(Event *ev)
|
|
{
|
|
bind->width = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::Height(Event *ev)
|
|
{
|
|
bind->height = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::FillWidth(Event *ev)
|
|
{
|
|
bind->fillwidth = ev->GetInteger(1);
|
|
|
|
if (ev->NumArgs() > 1) {
|
|
bind->fillmaterial = uWinMan.RegisterShader(ev->GetString(2));
|
|
}
|
|
}
|
|
|
|
void bindlistener::CommandWidth(Event *ev)
|
|
{
|
|
bind->commandwidth = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::CommandHeight(Event *ev)
|
|
{
|
|
bind->commandheight = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::PrimaryKeyWidth(Event *ev)
|
|
{
|
|
bind->primarykeywidth = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::PrimaryKeyHeight(Event *ev)
|
|
{
|
|
bind->primarykeyheight = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::AlternateKeyWidth(Event *ev)
|
|
{
|
|
bind->alternatekeywidth = ev->GetInteger(1);
|
|
}
|
|
|
|
void bindlistener::AlternateKeyHeight(Event *ev)
|
|
{
|
|
bind->alternatekeyheight = ev->GetInteger(1);
|
|
}
|
|
|
|
bool bindlistener::Load(Script& script)
|
|
{
|
|
str token;
|
|
str errortext;
|
|
|
|
while (script.TokenAvailable(true)) {
|
|
token = script.GetToken(true);
|
|
|
|
if (!token.length() || !ValidEvent(token)) {
|
|
throw "invalid token";
|
|
}
|
|
|
|
Event *event = new Event(token);
|
|
|
|
while (script.TokenAvailable(false)) {
|
|
event->AddToken(script.GetToken(false));
|
|
}
|
|
|
|
ProcessEvent(event);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CL_LoadBind(const char* filename, bind_t* bind) {
|
|
Script script;
|
|
|
|
bind->Clear();
|
|
|
|
bindlistener listener(bind);
|
|
script.LoadFile(filename);
|
|
// Load the bind file
|
|
return listener.Load(script);
|
|
}
|