openmohaa/code/gamespy/sv_gamespy.c

263 lines
6.6 KiB
C

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../server/server.h"
#include "sv_gqueryreporting.h"
#include "gcdkey/gcdkeys.h"
static char gamemode[128];
static qboolean gcdInitialized = qfalse;
#if TARGET_GAME_TYPE == 1
static const char SECRET_GS_KEY[] = {'h', '2', 'P', '1', 'c', '9'};
static const unsigned int GCD_GAME_ID = 641;
#elif TARGET_GAME_TYPE == 2
static const char SECRET_GS_KEY[] = { 'y', '3', '2', 'F', 'D', 'c' };
static const unsigned int GCD_GAME_ID = 802;
#else
static const char SECRET_GS_KEY[] = { 'M', '5', 'F', 'd', 'w', 'c' };
static const unsigned int GCD_GAME_ID = 0;
#endif
static const unsigned int GAMESPY_DEFAULT_PORT = 12300;
void qr_send_statechanged(qr_t qrec);
void qr_shutdown(qr_t qrec);
void qr_process_queries(qr_t qrec);
int qr_init(
qr_t* qrec,
char* ip,
int baseport,
char* gamename,
char* secret_key,
qr_querycallback_t qr_basic_callback,
qr_querycallback_t qr_info_callback,
qr_querycallback_t qr_rules_callback,
qr_querycallback_t qr_players_callback,
void* userdata
);
static const char* ConvertMapFilename(const char* mapname)
{
static char converted[1024];
const char* name = strstr(mapname, "/");
if (!name) {
return mapname;
}
strcpy(converted, name + 1);
return converted;
}
static void basic_callback(char* outbuf, int maxlen, void* userdata)
{
Info_SetValueForKey(outbuf, "gamename", TARGET_GAME_NAME);
Info_SetValueForKey(outbuf, "gamever", TARGET_GAME_VERSION);
Info_SetValueForKey(outbuf, "location", va("%i", sv_location->integer));
if (sv_debug_gamespy->integer) {
Com_DPrintf("Basic callback, sent: %s\n\n", outbuf);
}
}
static void info_callback(char* outbuf, int maxlen, void* userdata)
{
char infostring[1024];
qboolean allowlean = qfalse;
infostring[0] = 0;
Info_SetValueForKey(infostring, "hostname", sv_hostname->string);
Info_SetValueForKey(infostring, "hostport", Cvar_Get("net_port", "12203", 32)->string);
Info_SetValueForKey(infostring, "mapname", ConvertMapFilename(svs.mapName));
Info_SetValueForKey(infostring, "gametype", g_gametypestring->string);
Info_SetValueForKey(infostring, "numplayers", va("%i", SV_NumClients()));
Info_SetValueForKey(infostring, "maxplayers", va("%i", svs.iNumClients - sv_privateClients->integer));
Info_SetValueForKey(infostring, "gamemode", gamemode);
Info_SetValueForKey(infostring, "gametype_i", va("%i", g_gametype->integer));
Info_SetValueForKey(infostring, "dedicated", Cvar_Get("ui_dedicated", "0", 0)->string);
Info_SetValueForKey(infostring, "sprinton", Cvar_Get("sv_sprinton", "1", 0)->string);
Info_SetValueForKey(infostring, "realism", Cvar_Get("g_realismmode", "0", 0)->string);
Info_SetValueForKey(infostring, "pure", va("%i", sv_pure->integer));
if ((Cvar_VariableIntegerValue("dmflags") & 0x40000) != 0) {
allowlean = 1;
}
Info_SetValueForKey(infostring, "allowlean", va("%i", allowlean));
if (strlen(infostring) < maxlen) {
strcpy(outbuf, infostring);
}
if (sv_debug_gamespy->integer) {
Com_DPrintf("Info callback, sent: %s\n\n", outbuf);
}
}
static void rules_callback(char* outbuf, int maxlen, void* userdata)
{
char infostring[1024];
infostring[0] = 0;
Info_SetValueForKey(infostring, "timelimit", Cvar_VariableString("timelimit"));
Info_SetValueForKey(infostring, "fraglimit", Cvar_VariableString("fraglimit"));
Info_SetValueForKey(infostring, "rankedserver", Cvar_VariableString("g_rankedserver"));
if (strlen(infostring) < maxlen) {
strcpy(outbuf, infostring);
}
if (sv_debug_gamespy->integer) {
Com_DPrintf("Rules callback, sent: %s\n\n", outbuf);
}
}
static void players_callback(char* outbuf, int maxlen, void* userdata)
{
int i;
char infostring[128];
size_t infolen;
size_t currlen = 0;
for (i = 0; i < svs.iNumClients; i++)
{
playerState_t* ps = SV_GameClientNum(i);
Com_sprintf(
infostring,
128,
"\\player_%d\\%s\\frags_%d\\%d\\deaths_%d\\%d\\ping_%d\\%d",
i,
svs.clients[i].name,
i,
ps->stats[STAT_KILLS],
i,
ps->stats[STAT_DEATHS],
i,
svs.clients[i].ping
);
infolen = strlen(infostring);
if (currlen + infolen < maxlen)
{
strcat(outbuf, infostring);
currlen += infolen;
}
}
}
void SV_GamespyHeartbeat()
{
if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
if (sv_debug_gamespy->integer) {
Com_DPrintf("GameSpy Heartbeat\n");
}
qr_send_statechanged(NULL);
}
void SV_ProcessGamespyQueries()
{
if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
qr_process_queries(NULL);
gcd_think();
}
void SV_ShutdownGamespy()
{
if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
strcpy(gamemode, "exiting");
if (gcdInitialized)
{
gcd_shutdown();
gcdInitialized = 0;
}
qr_send_statechanged(NULL);
qr_shutdown(NULL);
}
qboolean SV_InitGamespy()
{
cvar_t* net_ip;
cvar_t* net_gamespy_port;
char secret_key[9];
sv_debug_gamespy = Cvar_Get("sv_debuggamespy", "0", 0);
sv_location = Cvar_Get("sv_location", "1", CVAR_ARCHIVE);
sv_gamespy = Cvar_Get("sv_gamespy", "1", CVAR_LATCH);
if (!sv_gamespy->integer || !g_gametype->integer) {
return qfalse;
}
strcpy(gamemode, "openplaying");
strcpy(secret_key, SECRET_GS_KEY);
net_ip = Cvar_Get("net_ip", "localhost", CVAR_LATCH);
net_gamespy_port = Cvar_Get("net_gamespy_port", va("%i", GAMESPY_DEFAULT_PORT), CVAR_LATCH);
if (qr_init(
NULL,
net_ip->string,
net_gamespy_port->integer,
TARGET_GAME_NAME,
secret_key,
basic_callback,
info_callback,
rules_callback,
players_callback,
NULL))
{
Com_DPrintf("Error starting query sockets in SV_GamespyInit\n");
return qfalse;
}
if (!sv_gamespy->integer)
{
strcpy(gamemode, "exiting");
qr_send_statechanged(NULL);
}
if (!gcdInitialized)
{
#if GCD_GAME_ID
gcd_init(GCD_GAME_ID);
#endif
gcdInitialized = 1;
}
return qtrue;
}