mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
263 lines
6.6 KiB
C
263 lines
6.6 KiB
C
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../server/server.h"
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#include "sv_gqueryreporting.h"
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#include "gcdkey/gcdkeys.h"
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static char gamemode[128];
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static qboolean gcdInitialized = qfalse;
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#if TARGET_GAME_TYPE == 1
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static const char SECRET_GS_KEY[] = {'h', '2', 'P', '1', 'c', '9'};
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static const unsigned int GCD_GAME_ID = 641;
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#elif TARGET_GAME_TYPE == 2
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static const char SECRET_GS_KEY[] = { 'y', '3', '2', 'F', 'D', 'c' };
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static const unsigned int GCD_GAME_ID = 802;
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#else
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static const char SECRET_GS_KEY[] = { 'M', '5', 'F', 'd', 'w', 'c' };
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static const unsigned int GCD_GAME_ID = 0;
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#endif
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static const unsigned int GAMESPY_DEFAULT_PORT = 12300;
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void qr_send_statechanged(qr_t qrec);
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void qr_shutdown(qr_t qrec);
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void qr_process_queries(qr_t qrec);
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int qr_init(
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qr_t* qrec,
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char* ip,
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int baseport,
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char* gamename,
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char* secret_key,
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qr_querycallback_t qr_basic_callback,
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qr_querycallback_t qr_info_callback,
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qr_querycallback_t qr_rules_callback,
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qr_querycallback_t qr_players_callback,
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void* userdata
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);
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static const char* ConvertMapFilename(const char* mapname)
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{
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static char converted[1024];
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const char* name = strstr(mapname, "/");
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if (!name) {
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return mapname;
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}
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strcpy(converted, name + 1);
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return converted;
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}
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static void basic_callback(char* outbuf, int maxlen, void* userdata)
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{
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Info_SetValueForKey(outbuf, "gamename", TARGET_GAME_NAME);
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Info_SetValueForKey(outbuf, "gamever", TARGET_GAME_VERSION);
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Info_SetValueForKey(outbuf, "location", va("%i", sv_location->integer));
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if (sv_debug_gamespy->integer) {
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Com_DPrintf("Basic callback, sent: %s\n\n", outbuf);
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}
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}
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static void info_callback(char* outbuf, int maxlen, void* userdata)
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{
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char infostring[1024];
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qboolean allowlean = qfalse;
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infostring[0] = 0;
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Info_SetValueForKey(infostring, "hostname", sv_hostname->string);
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Info_SetValueForKey(infostring, "hostport", Cvar_Get("net_port", "12203", 32)->string);
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Info_SetValueForKey(infostring, "mapname", ConvertMapFilename(svs.mapName));
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Info_SetValueForKey(infostring, "gametype", g_gametypestring->string);
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Info_SetValueForKey(infostring, "numplayers", va("%i", SV_NumClients()));
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Info_SetValueForKey(infostring, "maxplayers", va("%i", svs.iNumClients - sv_privateClients->integer));
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Info_SetValueForKey(infostring, "gamemode", gamemode);
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Info_SetValueForKey(infostring, "gametype_i", va("%i", g_gametype->integer));
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Info_SetValueForKey(infostring, "dedicated", Cvar_Get("ui_dedicated", "0", 0)->string);
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Info_SetValueForKey(infostring, "sprinton", Cvar_Get("sv_sprinton", "1", 0)->string);
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Info_SetValueForKey(infostring, "realism", Cvar_Get("g_realismmode", "0", 0)->string);
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Info_SetValueForKey(infostring, "pure", va("%i", sv_pure->integer));
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if ((Cvar_VariableIntegerValue("dmflags") & 0x40000) != 0) {
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allowlean = 1;
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}
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Info_SetValueForKey(infostring, "allowlean", va("%i", allowlean));
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if (strlen(infostring) < maxlen) {
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strcpy(outbuf, infostring);
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}
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if (sv_debug_gamespy->integer) {
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Com_DPrintf("Info callback, sent: %s\n\n", outbuf);
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}
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}
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static void rules_callback(char* outbuf, int maxlen, void* userdata)
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{
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char infostring[1024];
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infostring[0] = 0;
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Info_SetValueForKey(infostring, "timelimit", Cvar_VariableString("timelimit"));
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Info_SetValueForKey(infostring, "fraglimit", Cvar_VariableString("fraglimit"));
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Info_SetValueForKey(infostring, "rankedserver", Cvar_VariableString("g_rankedserver"));
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if (strlen(infostring) < maxlen) {
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strcpy(outbuf, infostring);
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}
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if (sv_debug_gamespy->integer) {
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Com_DPrintf("Rules callback, sent: %s\n\n", outbuf);
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}
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}
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static void players_callback(char* outbuf, int maxlen, void* userdata)
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{
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int i;
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char infostring[128];
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size_t infolen;
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size_t currlen = 0;
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for (i = 0; i < svs.iNumClients; i++)
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{
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playerState_t* ps = SV_GameClientNum(i);
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Com_sprintf(
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infostring,
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128,
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"\\player_%d\\%s\\frags_%d\\%d\\deaths_%d\\%d\\ping_%d\\%d",
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i,
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svs.clients[i].name,
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i,
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ps->stats[STAT_KILLS],
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i,
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ps->stats[STAT_DEATHS],
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i,
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svs.clients[i].ping
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);
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infolen = strlen(infostring);
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if (currlen + infolen < maxlen)
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{
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strcat(outbuf, infostring);
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currlen += infolen;
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}
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}
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}
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void SV_GamespyHeartbeat()
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{
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if (!g_gametype->integer || !sv_gamespy->integer) {
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return;
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}
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if (sv_debug_gamespy->integer) {
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Com_DPrintf("GameSpy Heartbeat\n");
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}
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qr_send_statechanged(NULL);
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}
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void SV_ProcessGamespyQueries()
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{
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if (!g_gametype->integer || !sv_gamespy->integer) {
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return;
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}
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qr_process_queries(NULL);
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gcd_think();
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}
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void SV_ShutdownGamespy()
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{
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if (!g_gametype->integer || !sv_gamespy->integer) {
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return;
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}
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strcpy(gamemode, "exiting");
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if (gcdInitialized)
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{
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gcd_shutdown();
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gcdInitialized = 0;
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}
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qr_send_statechanged(NULL);
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qr_shutdown(NULL);
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}
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qboolean SV_InitGamespy()
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{
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cvar_t* net_ip;
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cvar_t* net_gamespy_port;
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char secret_key[9];
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sv_debug_gamespy = Cvar_Get("sv_debuggamespy", "0", 0);
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sv_location = Cvar_Get("sv_location", "1", CVAR_ARCHIVE);
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sv_gamespy = Cvar_Get("sv_gamespy", "1", CVAR_LATCH);
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if (!sv_gamespy->integer || !g_gametype->integer) {
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return qfalse;
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}
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strcpy(gamemode, "openplaying");
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strcpy(secret_key, SECRET_GS_KEY);
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net_ip = Cvar_Get("net_ip", "localhost", CVAR_LATCH);
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net_gamespy_port = Cvar_Get("net_gamespy_port", va("%i", GAMESPY_DEFAULT_PORT), CVAR_LATCH);
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if (qr_init(
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NULL,
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net_ip->string,
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net_gamespy_port->integer,
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TARGET_GAME_NAME,
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secret_key,
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basic_callback,
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info_callback,
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rules_callback,
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players_callback,
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NULL))
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{
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Com_DPrintf("Error starting query sockets in SV_GamespyInit\n");
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return qfalse;
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}
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if (!sv_gamespy->integer)
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{
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strcpy(gamemode, "exiting");
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qr_send_statechanged(NULL);
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}
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if (!gcdInitialized)
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{
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#if GCD_GAME_ID
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gcd_init(GCD_GAME_ID);
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#endif
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gcdInitialized = 1;
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}
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return qtrue;
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}
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