openmohaa/code/fgame/body.h

43 lines
1.3 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// body.h: Dead bodies
#ifndef __BODY_H__
#define __BODY_H__
#include "animate.h"
//=============================================================
//class Body
//=============================================================
class Body : public Animate
{
private:
void Damage( Event *ev );
public:
CLASS_PROTOTYPE( Body );
Body();
};
#endif //__BODY_H__