mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-08 11:38:01 +03:00
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// actor.cpp:
|
|
|
|
#include "actor.h"
|
|
|
|
void Actor::InitDisguiseSentry(GlobalFuncs_t *func)
|
|
{
|
|
func->ThinkState = &Actor::Think_DisguiseSentry;
|
|
func->BeginState = &Actor::Begin_DisguiseSentry;
|
|
func->EndState = &Actor::End_DisguiseSentry;
|
|
func->ResumeState = &Actor::Resume_DisguiseSentry;
|
|
func->SuspendState = &Actor::Suspend_DisguiseSentry;
|
|
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Disguise;
|
|
func->IsState = &Actor::IsDisguiseState;
|
|
}
|
|
|
|
void Actor::Begin_DisguiseSentry(void)
|
|
{
|
|
m_csMood = STRING_BORED;
|
|
assert(m_Enemy);
|
|
|
|
if (!m_Enemy) {
|
|
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_IDLE);
|
|
return;
|
|
}
|
|
|
|
if ((EnemyIsDisguised() || (m_Enemy->flags & FL_NOTARGET)) && level.m_bAlarm != qtrue) {
|
|
SetDesiredYawDest(m_Enemy->origin);
|
|
SetDesiredLookDir(m_Enemy->origin - origin);
|
|
|
|
DesiredAnimation(ANIM_MODE_NORMAL, STRING_ANIM_DISGUISE_WAIT_SCR);
|
|
m_iEnemyShowPapersTime = m_Enemy->m_ShowPapersTime;
|
|
|
|
TransitionState(ACTOR_STATE_DISGUISE_WAIT);
|
|
} else {
|
|
SetThinkState(THINKSTATE_ATTACK, THINKLEVEL_IDLE);
|
|
}
|
|
}
|
|
|
|
void Actor::End_DisguiseSentry(void)
|
|
{
|
|
m_iNextDisguiseTime = level.inttime + (m_State ? m_iDisguisePeriod : 500);
|
|
}
|
|
|
|
void Actor::Resume_DisguiseSentry(void)
|
|
{
|
|
Begin_DisguiseSentry();
|
|
}
|
|
|
|
void Actor::Suspend_DisguiseSentry(void)
|
|
{
|
|
End_DisguiseSentry();
|
|
}
|
|
|
|
void Actor::Think_DisguiseSentry(void)
|
|
{
|
|
if (!RequireThink()) {
|
|
return;
|
|
}
|
|
|
|
UpdateEyeOrigin();
|
|
NoPoint();
|
|
ContinueAnimation();
|
|
UpdateEnemy(1500);
|
|
|
|
assert(m_Enemy != NULL);
|
|
|
|
if (!m_Enemy) {
|
|
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_IDLE);
|
|
return;
|
|
}
|
|
if (!EnemyIsDisguised() && !(m_Enemy->flags & FL_NOTARGET) && m_State != ACTOR_STATE_DISGUISE_ENEMY) {
|
|
TransitionState(ACTOR_STATE_DISGUISE_ENEMY, 0);
|
|
}
|
|
|
|
if (level.m_bAlarm) {
|
|
SetThinkState(THINKSTATE_ATTACK, THINKLEVEL_IDLE);
|
|
return;
|
|
}
|
|
|
|
SetDesiredYawDest(m_Enemy->origin);
|
|
SetDesiredLookDir(m_Enemy->origin - origin);
|
|
|
|
switch (m_State) {
|
|
case ACTOR_STATE_DISGUISE_WAIT:
|
|
m_pszDebugState = "wait";
|
|
State_Disguise_Wait();
|
|
break;
|
|
case ACTOR_STATE_DISGUISE_PAPERS:
|
|
m_pszDebugState = "papers";
|
|
State_Disguise_Papers();
|
|
break;
|
|
case ACTOR_STATE_DISGUISE_ACCEPT:
|
|
m_pszDebugState = "accept";
|
|
State_Disguise_Accept();
|
|
break;
|
|
case ACTOR_STATE_DISGUISE_ENEMY:
|
|
m_pszDebugState = "enemy";
|
|
State_Disguise_Enemy();
|
|
break;
|
|
case ACTOR_STATE_DISGUISE_HALT:
|
|
m_pszDebugState = "halt";
|
|
State_Disguise_Halt();
|
|
break;
|
|
case ACTOR_STATE_DISGUISE_DENY:
|
|
m_pszDebugState = "deny";
|
|
State_Disguise_Deny();
|
|
break;
|
|
default:
|
|
Com_Printf("Actor::Think_DisguiseSentry: invalid think state %i\n", m_State);
|
|
assert(!"invalid think state");
|
|
break;
|
|
}
|
|
|
|
if (!CheckForTransition(THINKSTATE_GRENADE, THINKLEVEL_IDLE)) {
|
|
CheckForTransition(THINKSTATE_GRENADE, THINKLEVEL_IDLE);
|
|
}
|
|
|
|
PostThink(true);
|
|
}
|