openmohaa/code
2017-02-19 22:00:07 +01:00
..
AL Hard reset 2016-03-27 11:49:47 +02:00
asm Hard reset 2016-03-27 11:49:47 +02:00
botlib Hard reset 2016-03-27 11:49:47 +02:00
bspc Hard reset 2016-03-27 11:49:47 +02:00
cgame Hard reset 2016-03-27 11:49:47 +02:00
cgame_hook Lot of changes 2016-08-13 18:32:13 +02:00
client Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
game Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
globalcpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
jpeg-8c Hard reset 2016-03-27 11:49:47 +02:00
libcurl/curl Hard reset 2016-03-27 11:49:47 +02:00
libmad/include Hard reset 2016-03-27 11:49:47 +02:00
libs Hard reset 2016-03-27 11:49:47 +02:00
mohcgame Hard reset 2016-03-27 11:49:47 +02:00
mohui Hard reset 2016-03-27 11:49:47 +02:00
null Hard reset 2016-03-27 11:49:47 +02:00
png Hard reset 2016-03-27 11:49:47 +02:00
qcommon Fixed printf %c warning 2017-02-19 21:59:49 +01:00
renderer_gl3 Hard reset 2016-03-27 11:49:47 +02:00
renderercommon Hard reset 2016-03-27 11:49:47 +02:00
renderergl2 Lot of changes 2016-08-13 18:32:13 +02:00
sdl Hard reset 2016-03-27 11:49:47 +02:00
SDL2/include Hard reset 2016-03-27 11:49:47 +02:00
server Fixed crash with standard mohaa gamex86 because DPrintf2 was not assigned 2017-02-19 22:00:07 +01:00
skeletor included DBGHEAP in most loud code 2017-02-19 12:13:43 +01:00
sys Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
tiki Fixed crash when an animdef was NULL 2017-02-19 21:12:43 +01:00
tools Hard reset 2016-03-27 11:49:47 +02:00
uilib Hard reset 2016-03-27 11:49:47 +02:00