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.github/workflows | ||
build/main/models/omtests | ||
code | ||
docker | ||
docs/images | ||
misc | ||
.clang-format | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING.txt | ||
cross-make-mingw.sh | ||
LAYOUT.md | ||
make-macosx-ub.sh | ||
README.md | ||
TargetArch.cmake |
OpenMoHAA
/ _ \ _ __ ___ _ __ | \/ |/ _ \| | | | / \ / \
| | | | '_ \ / _ \ '_ \| |\/| | | | | |_| | / _ \ / _ \
| |_| | |_) | __/ | | | | | | |_| | _ |/ ___ \ / ___ \
\___/| .__/ \___|_| |_|_| |_|\___/|_| |_/_/ \_\/_/ \_\
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Current State
OpenMoHAA is still under development. The single-player campaign is not yet functional due to AI not being fully stable. But the training
map can be played from start to end. The current focus is on multiplayer.
Intro
The main goal of OpenMoHAA is to ensure the future and continuity of Medal of Honor: Allied Assault. It has always been a dream in the community to provide patches and security fixes for the game. Thanks to the ioquake3 project, F.A.K.K SDK and other quality tools, OpenMoHAA has already reached more than half of its goal: to create an open-source version of MoH:AA (version 2.40) that is fully compatible with the original game (in terms of protocol, assets, and scripts).
Running
a) extract archive to your MOHAA installation directory.
-or-
b) extract archive somewhere on your hard drive, create a shortcut to openmohaa (or omohaaded), and set the start directory to your MOHAA installation directory.
If you have problems running the game :
You may need to install Microsoft Visual C++ 2015/2017/2019/2022 Redistributable from https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
Config file
The config file can be found in different locations depending on the platform:
%APPDATA%\openmohaa\<game_name>\configs\omconfig.cfg
on Windows~/.openmohaa/<game_name>/configs/omconfig.cfg
on Linux
This has two advantages:
- On a multi-user system, each user will have their own configuration file
- It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory.
Game selection
Medal of Honor: Allied Assault Spearhead and Medal of Honor: Allied Assault Breakthrough are supported in OpenMoHAA using the com_target_game
variable. To play an expansion, append the following command-line arguments to the executable:
+set com_target_game 1
for Spearhead (mohaas/mohta)+set com_target_game 2
for Breakthrough (mohaab/mohtt)
On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments.
The default value of com_target_game
is 0 for the base game (main).
With com_target_game
, OpenMoHAA will support the network protocol accordingly.
You can now start a local OpenMOHAA server or play on a server.
Playing with bots
OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the sv_maxbots
variable, and the number of initial bots is defined by the sv_numbots
variable. Bots can also be added or removed using the addbot
and removebot
commands.
This feature is a great way to test the gameplay and mods.
Builds
Server
The server version can be built successfully, but some features are not functional. For example, the Actor system is almost fully implemented, but it is not yet stable. This means that Actor may not work as expected and could cause crashes.
Overall, the server and the fgame components are almost fully implemented, but they may not be completely stable. There could be some minor bugs (and rare crashes), but the game should be playable.
Client
The client version of OpenMoHAA has undergone partial implementation, with the cgame module being nearly completed. Credits to the SDK of Heavy Metal: F.A.K.K. 2 both the cgame and fgame modules.
The current operational status for each component is as follow:
Component | Full | Almost | Half | Early | Bad | Not working | Comment |
---|---|---|---|---|---|---|---|
Audio | x | Very basic implementation from Quake III | |||||
CG Module | x | Missing FX, Marks and decals | |||||
Client | x | Missing GameSpy, server list, binds, map picker, ... | |||||
Collision | x | ||||||
Model/TIKI/Skeletor | x | ||||||
Renderer | x | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe | |||||
Server | x | Probably a few bugs remaining | |||||
Server module (fgame) | x | Actor, and few gameplay bugs | |||||
UI | x | Has core features only (menu, widgets, console, hud, urc loading) |
Compiling
OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
The following tools are required for all platforms:
- CMake >= 3.5
- Flex (>= 2.6.4) and Bison (>= 3.5.1)
- A C++11 compiler is also required.
The installation directory can be set to the MOHAA directory.
By default, the build will produce both the client and dedicated server versions. The client can be omitted from the build by appending -DBUILD_NO_CLIENT=1
to the CMake command-line arguments. Using this parameter will result in only the server portion being built.
Linux
These are the tools required on Linux :
- Clang >= 3.3 or GCC >= 4.8.5
- libsdl2-dev
clang-3.5 and gcc-4.8.5 should work (tested on Ubuntu 16.04), but the latest version should be used.
Ubuntu 20.04 is the minimum version required to fully compile the project successfully.
1 line install command with clang:
sudo apt-get install -y cmake ninja-build clang lld flex bison libsdl2-dev
Example with CMake and ninja-build installed:
mkdir .cmake && cd .cmake
cmake -G Ninja ../
Other compilers can be specified by appending -DCMAKE_C_COMPILER=/path/to/compiler -DCMAKE_CXX_COMPILER=path/to/compiler
to the CMake command-line.
Windows
Visual Studio (2019 or 2022) is generally preferred.
Flex and Bison can be downloaded from here: https://github.com/lexxmark/winflexbison/releases/tag/v2.5.25
Append -DFLEX_EXECUTABLE=...\win_flex.exe -DBISON_EXECUTABLE=...\win_bison.exe
to the CMake command-line to use the package from the link above.
Screenshots
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More screenshots here
Features
Features added and not present in MOH:AA
Server-side
- Bots
- Spectate players in first-person
- Demo recording
- More script commands for mods
Client-side and server-side
- Security fixes and features from ioquake3
- IPv6 support (from ioquake3)
Objectives / planned features
This is a non-exhaustive list of objectives and planned features.
Server-side
- 100% compatibility with mohaa content
- More feature for mods
- Anticheat
- Stats system
- Multiple roles/abilities for server admins to reduce password-stealing
Third party
SDL
OpenAL
LibMAD
http://www.underbit.com/products/mad/