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TargetArch.cmake |
OpenMoHAA
Intro
The main goal of OpenMoHAA is to ensure the future and continuity of Medal of Honor: Allied Assault (including Spearhead and Breakthrough expansions) on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with both the original game and expansions, in terms of network protocol, assets, and scripts. OpenMoHAA is compatible with both MOH:AA servers and clients (Spearhead and Breakthrough included).
Getting started
- Downloading and installing OpenMoHAA
- Running OpenMoHAA and using expansion assets
- Dedicated server configuration
Current state
Single-player
The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new GitHub issue describing them.
Multiplayer
The Multiplayer part is almost fully stable, all game modes including Tug-of-War
from Medal of Honor: Spearhead, and Liberation
from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like Freeze-Tag
are working as well.
OpenMoHAA can be used to host a mohaa/mohaas/mohaab server and players can use OpenMoHAA to play on any server. Unfortunately, some bugs/strange behaviors and crashes can occur especially for servers hosting some specific mods. The best way to report bugs is by creating a new issue on the OpenMoHAA GitHub project with the steps to reproduce (with eventually the problematic mods).
Features
Compiling
Screenshots
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More screenshots here
Third party
SDL
OpenAL
LibMAD
http://www.underbit.com/products/mad/