openmohaa/code/script/scriptvariable.h

307 lines
8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriptvariable.h: Dynamic variables for scripts.
#ifndef __SCRIPTVARIABLE_H__
#define __SCRIPTVARIABLE_H__
#include "listener.h"
#include "short3.h"
#ifdef GAME_DLL
#include "misc.h"
#endif
enum variabletype
{
VARIABLE_NONE,
VARIABLE_STRING,
VARIABLE_INTEGER,
VARIABLE_FLOAT,
VARIABLE_CHAR,
VARIABLE_CONSTSTRING,
VARIABLE_LISTENER,
VARIABLE_REF,
VARIABLE_ARRAY,
VARIABLE_CONSTARRAY,
VARIABLE_CONTAINER,
VARIABLE_SAFECONTAINER,
VARIABLE_POINTER,
VARIABLE_VECTOR,
VARIABLE_MAX
};
static const char *typenames[] =
{
"none",
"string",
"int",
"float",
"char",
"const string",
"listener",
"ref",
"array",
"const array",
"array",
"array",
"pointer",
"vector",
"double"
};
class ScriptArrayHolder {
public:
con_map< ScriptVariable, ScriptVariable > arrayValue;
unsigned int refCount;
public:
void Archive( Archiver& arc );
static void Archive( Archiver& arc, ScriptArrayHolder *& arrayValue );
};
class ScriptConstArrayHolder {
public:
ScriptVariable *constArrayValue;
unsigned int refCount;
unsigned int size;
public:
void Archive( Archiver& arc );
static void Archive( Archiver& arc, ScriptConstArrayHolder *& constArrayValue );
ScriptConstArrayHolder( ScriptVariable *pVar, unsigned int size );
ScriptConstArrayHolder( unsigned int size );
ScriptConstArrayHolder();
~ScriptConstArrayHolder();
};
class ScriptPointer {
public:
Container< ScriptVariable * > list;
public:
void Archive( Archiver& arc );
static void Archive( Archiver& arc, ScriptPointer *& pointerValue );
void Clear();
void add( ScriptVariable *var );
void remove( ScriptVariable *var );
void setValue( const ScriptVariable& var );
};
class ScriptVariable {
public:
#ifdef GAME_DLL
short3 key; // variable name
#endif
unsigned char type; // variable type
union anon393 {
public:
char charValue;
float floatValue;
int intValue;
SafePtr<Listener> *listenerValue;
str *stringValue;
float *vectorValue;
ScriptVariable *refValue;
ScriptArrayHolder *arrayValue;
ScriptConstArrayHolder *constArrayValue;
Container< SafePtr< Listener > > *containerValue;
SafePtr< ContainerClass< SafePtr< Listener > > > *safeContainerValue;
ScriptPointer *pointerValue;
} m_data;
private:
void ClearInternal();
void ClearPointerInternal();
public:
ScriptVariable();
ScriptVariable( const ScriptVariable& variable );
~ScriptVariable();
void Archive( Archiver& arc );
static void Archive( Archiver& arc, ScriptVariable **obj );
void ArchiveInternal( Archiver& arc );
void CastBoolean( void );
void CastConstArrayValue( void );
void CastEntity( void );
void CastFloat( void );
void CastInteger( void );
void CastString( void );
void Clear();
void ClearPointer();
const char *GetTypeName( void ) const;
variabletype GetType( void ) const;
qboolean IsEntity( void );
qboolean IsListener( void );
qboolean IsNumeric( void );
#ifndef NO_SCRIPTENGINE
qboolean IsSimpleEntity( void );
#endif
qboolean IsString( void );
qboolean IsVector( void );
void PrintValue( void );
void SetFalse( void );
void SetTrue( void );
int arraysize( void ) const;
size_t size( void ) const;
bool booleanNumericValue( void );
bool booleanValue( void ) const;
#ifndef NO_SCRIPTENGINE
str& getName( void );
short3& GetKey();
void SetKey( const short3& key );
#endif
Entity *entityValue( void );
void evalArrayAt( ScriptVariable &var );
void setArrayAt( ScriptVariable &index, ScriptVariable &value );
void setArrayAtRef( ScriptVariable &index, ScriptVariable &value );
void setArrayRefValue( ScriptVariable &var );
char charValue( void ) const;
void setCharValue( char newvalue );
ScriptVariable *constArrayValue( void );
void setConstArrayValue( ScriptVariable *pVar, unsigned int size );
#ifndef NO_SCRIPTENGINE
const_str constStringValue( void ) const;
void setConstStringValue( const_str s );
#endif
void setContainerValue( Container< SafePtr< Listener > > *newvalue );
void setSafeContainerValue( ContainerClass< SafePtr< Listener > > *newvalue );
float floatValue( void ) const;
void setFloatValue( float newvalue );
int intValue( void ) const;
void setIntValue( int newvalue );
Listener *listenerValue( void ) const;
void setListenerValue( Listener * newvalue );
void newPointer( void );
void setPointer( const ScriptVariable& newvalue );
void setRefValue( ScriptVariable * ref );
//const char *stringValue( void );
str stringValue( void ) const;
void setStringValue( str newvalue );
#ifndef NO_SCRIPTENGINE
SimpleEntity *simpleEntityValue( void ) const;
#endif
Vector vectorValue( void ) const;
void setVectorValue( const Vector &newvector );
class PathNode *pathNodeValue( void ) const;
class Waypoint *waypointValue( void ) const;
void greaterthan( ScriptVariable &variable );
void greaterthanorequal( ScriptVariable &variable );
void lessthan( ScriptVariable &variable );
void lessthanorequal( ScriptVariable &variable );
void complement( void );
void minus( void );
bool operator=( const ScriptVariable& variable );
ScriptVariable &operator[]( ScriptVariable& index );
ScriptVariable *operator[]( unsigned index ) const;
ScriptVariable *operator*( );
void operator+=( const ScriptVariable& value );
void operator-=( const ScriptVariable& value );
void operator*=( const ScriptVariable& value );
void operator/=( const ScriptVariable& value );
void operator%=( const ScriptVariable& value );
void operator&=( const ScriptVariable& value );
void operator^=( const ScriptVariable& value );
void operator|=( const ScriptVariable& value );
void operator<<=( const ScriptVariable& value );
void operator>>=( const ScriptVariable& value );
bool operator!=( const ScriptVariable& value );
bool operator==( const ScriptVariable& value );
ScriptVariable operator++( int );
ScriptVariable operator--( int );
};
#ifndef NO_SCRIPTENGINE
class ScriptVariableList : public Class
{
private:
con_set< short3, ScriptVariable > list;
public:
CLASS_PROTOTYPE( ScriptVariableList );
ScriptVariableList();
void Archive( Archiver &arc ) override;
void ClearList( void );
ScriptVariable *GetOrCreateVariable( str name );
ScriptVariable *GetOrCreateVariable( unsigned int name );
ScriptVariable *GetVariable( str name );
ScriptVariable *GetVariable( unsigned int name );
ScriptVariable *SetVariable( const char *name, int value );
ScriptVariable *SetVariable( const char *name, float value );
ScriptVariable *SetVariable( const char *name, const char *value );
ScriptVariable *SetVariable( const char *name, Entity *value );
ScriptVariable *SetVariable( const char *name, Listener *value );
ScriptVariable *SetVariable( const char *name, Vector &value );
ScriptVariable *SetVariable( const char *name, ScriptVariable& value );
ScriptVariable *SetVariable( unsigned int name, ScriptVariable& value );
};
#endif
#endif /* __SCRIPTVARIABLE_H__ */