mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-09 03:58:14 +03:00
90 lines
No EOL
2.5 KiB
C
90 lines
No EOL
2.5 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2012 Michael Rieder
|
|
|
|
This file is part of OpenMohaa source code.
|
|
|
|
OpenMohaa source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMohaa source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMohaa source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
#include "qcommon.h"
|
|
|
|
fontheader_t *facfont;
|
|
|
|
#define CROSS_LINE_LEN 10
|
|
void CG_MakeCross( vec_t *point ) {
|
|
vec3_t start;
|
|
vec3_t end;
|
|
|
|
// X
|
|
VectorCopy( point, start );
|
|
VectorCopy( point, end );
|
|
start[0] -= CROSS_LINE_LEN;
|
|
end[0] += CROSS_LINE_LEN;
|
|
cgi.R_DebugLine( start, end, 1, 0, 0, 1 );
|
|
|
|
// Y
|
|
VectorCopy( point, start );
|
|
VectorCopy( point, end );
|
|
start[1] -= CROSS_LINE_LEN;
|
|
end[1] += CROSS_LINE_LEN;
|
|
cgi.R_DebugLine( start, end, 0, 1, 0, 1 );
|
|
|
|
// Z
|
|
VectorCopy( point, start );
|
|
VectorCopy( point, end );
|
|
start[2] -= CROSS_LINE_LEN;
|
|
end[2] += CROSS_LINE_LEN;
|
|
cgi.R_DebugLine( start, end, 0, 0, 1, 1 );
|
|
}
|
|
|
|
// su44: used for drawing bone orientations
|
|
#define AX_LEN 4.f
|
|
void CG_DrawAxisAtPoint(vec3_t p, vec3_t axis[3]) {
|
|
vec3_t f,r,u;
|
|
VectorMA(p,AX_LEN,axis[0],f);
|
|
VectorMA(p,AX_LEN,axis[1],r);
|
|
VectorMA(p,AX_LEN,axis[2],u);
|
|
|
|
cgi.R_DebugLine( p, f, 1, 0, 0, 1 );
|
|
cgi.R_DebugLine( p, r, 0, 1, 0, 1 );
|
|
cgi.R_DebugLine( p, u, 0, 0, 1, 1 );
|
|
}
|
|
|
|
int GetSnapshot ( int snapshotNumber, snapshot_t *snap ) {
|
|
snapshot = snap;
|
|
return cgi.GetSnapshot( snapshotNumber, snap );
|
|
}
|
|
|
|
qhandle_t R_RegisterModel ( char *name ) {
|
|
qhandle_t ret;
|
|
|
|
ret = cgi.R_RegisterModel( name );
|
|
return ret;
|
|
}
|
|
|
|
|
|
void CG_Draw2D() {
|
|
cge.CG_Draw2D();
|
|
|
|
// 2D drawing on top of cgame's 2D
|
|
cgi.R_DrawString( facfont, "Hooked", 10, 140, 7, qtrue );
|
|
}
|
|
|
|
void CG_DrawActiveFrame ( int serverTime, int frametime, stereoFrame_t stereoView, qboolean demoPlayback ) {
|
|
// Issue 3D drawing here before letting cgame draw the frame
|
|
|
|
cge.CG_DrawActiveFrame( serverTime, frametime, stereoView, demoPlayback );
|
|
} |