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AL
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Hard reset
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2016-03-27 11:49:47 +02:00 |
asm
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Hard reset
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2016-03-27 11:49:47 +02:00 |
botlib
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Hard reset
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2016-03-27 11:49:47 +02:00 |
bspc
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Hard reset
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2016-03-27 11:49:47 +02:00 |
cgame
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Hard reset
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2016-03-27 11:49:47 +02:00 |
cgame_hook
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Lot of changes
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2016-08-13 18:32:13 +02:00 |
client
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included DBGHEAP in most loud code
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2017-02-19 12:13:43 +01:00 |
game
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Fixed barrel jittering
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2016-08-02 16:54:32 +02:00 |
globalcpp
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Using debug malloc to allocate memory
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2017-02-19 12:14:18 +01:00 |
jpeg-8c
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Hard reset
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2016-03-27 11:49:47 +02:00 |
libcurl/curl
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Hard reset
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2016-03-27 11:49:47 +02:00 |
libmad/include
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Hard reset
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2016-03-27 11:49:47 +02:00 |
libs
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Hard reset
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2016-03-27 11:49:47 +02:00 |
mohcgame
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Hard reset
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2016-03-27 11:49:47 +02:00 |
mohui
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Hard reset
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2016-03-27 11:49:47 +02:00 |
null
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Hard reset
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2016-03-27 11:49:47 +02:00 |
png
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Hard reset
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2016-03-27 11:49:47 +02:00 |
qcommon
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Set MAX_QPATH to 256
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2017-02-19 12:15:14 +01:00 |
renderer_gl3
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Hard reset
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2016-03-27 11:49:47 +02:00 |
renderercommon
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Hard reset
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2016-03-27 11:49:47 +02:00 |
renderergl2
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Lot of changes
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2016-08-13 18:32:13 +02:00 |
sdl
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Hard reset
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2016-03-27 11:49:47 +02:00 |
SDL2/include
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Hard reset
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2016-03-27 11:49:47 +02:00 |
server
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Hard reset
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2016-03-27 11:49:47 +02:00 |
skeletor
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included DBGHEAP in most loud code
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2017-02-19 12:13:43 +01:00 |
sys
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Hard reset
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2016-03-27 11:49:47 +02:00 |
tiki
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included DBGHEAP in most loud code
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2017-02-19 12:13:43 +01:00 |
tools
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Hard reset
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2016-03-27 11:49:47 +02:00 |
uilib
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Hard reset
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2016-03-27 11:49:47 +02:00 |