openmohaa/code/cgame/cg_info.c
2016-03-27 11:49:47 +02:00

55 lines
1.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_info.c -- display information while data is being loading
#include "cg_local.h"
/*
======================
CG_LoadingString
======================
*/
void CG_LoadingString( const char *s ) {
char buffer[16];
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
Q_snprintf( buffer, sizeof(buffer), "%f", (float)cgs.loadingStage/6 );
cgi.Cvar_Set( "loadingbar", buffer );
cgs.loadingStage++;
cgi.UpdateScreen();
}
/*
====================
CG_DrawInformation
Draw all the status / pacifier stuff during level loading
====================
*/
void CG_DrawInformation( void ) {
}