openmohaa/code/renderergl1
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Properly check if the number of tris is sufficient for tessellation
2025-01-15 21:38:49 +01:00
..
CMakeLists.txt Move tiki_mesh inclusion to renderercommon CMakeLists 2024-12-19 21:18:54 +01:00
qgl.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
qgl_linked.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
ref_trin.def Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
renderer.vcproj Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_backend.c Ignore fast path if the drawsurf is a sprite 2024-12-30 19:18:20 +01:00
tr_bsp.c Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
tr_cmds.c Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_curve.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_draw.c Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
tr_flares.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_font.cpp Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_ghost.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_ghost.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_image.c Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_init.c Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
tr_light.c Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
tr_local.h Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
tr_main.c Use clean Radix sort code from ioquake3 to sort draw surfaces 2024-12-30 19:18:54 +01:00
tr_marks.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_marks_permanent.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_model.cpp Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_public.h Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
tr_scene.c Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
tr_shade.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_shade_calc.c Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_shader.c Fix incompatible type being used for shadertext 2024-12-27 17:33:29 +01:00
tr_shadows.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sky.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sky_portal.cpp Format renderergl1 source files 2024-12-19 21:13:39 +01:00
tr_sphere_shade.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_sprite.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_staticmodels.cpp Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
tr_subs.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_sun_flare.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_surface.c Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_swipe.cpp Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_terrain.c Properly check if the number of tris is sufficient for tessellation 2025-01-15 21:38:49 +01:00
tr_util.cpp Format renderergl1 source files 2024-12-19 21:13:39 +01:00
tr_vis.cpp Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
tr_vis.h Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
tr_world.c Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00