mirror of
https://github.com/openmoh/openmohaa.git
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100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// VehicleCollisionEntity.cpp : MOHAA Vehicle Collision
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#include "VehicleCollisionEntity.h"
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#include "g_phys.h"
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Event EV_Owner
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(
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"owner",
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EV_DEFAULT,
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NULL,
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NULL,
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"owner",
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EV_GETTER
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);
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CLASS_DECLARATION(Entity, VehicleCollisionEntity, NULL) {
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{&EV_Damage, &VehicleCollisionEntity::EventDamage},
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{&EV_Owner, &VehicleCollisionEntity::GetOwner },
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{NULL, NULL }
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};
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VehicleCollisionEntity::VehicleCollisionEntity(Entity *ent)
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{
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if (LoadingSavegame) {
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return;
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}
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edict->s.eType = ET_GENERAL;
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m_pOwner = ent;
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takedamage = DAMAGE_YES;
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showModel();
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setMoveType(MOVETYPE_PUSH);
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setSolidType(SOLID_NOT);
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edict->clipmask |= MASK_VEHICLE;
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edict->s.eFlags |= EF_LINKANGLES;
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}
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VehicleCollisionEntity::VehicleCollisionEntity(void)
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{
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if (LoadingSavegame) {
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return;
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}
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gi.Error(ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n");
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}
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void VehicleCollisionEntity::GetOwner(Event *ev)
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{
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ev->AddListener(m_pOwner);
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}
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void VehicleCollisionEntity::Solid(void)
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{
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setContents(CONTENTS_SOLID);
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setSolidType(SOLID_BSP);
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}
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void VehicleCollisionEntity::NotSolid(void)
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{
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setSolidType(SOLID_NOT);
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}
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void VehicleCollisionEntity::EventDamage(Event *ev)
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{
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m_pOwner->ProcessEvent(*ev);
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}
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void VehicleCollisionEntity::Used(Event *ev)
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{
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m_pOwner->ProcessEvent(*ev);
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}
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Entity *VehicleCollisionEntity::GetOwner() const
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{
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return m_pOwner;
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}
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