openmohaa/CMakeLists.txt
2024-10-09 19:38:32 +02:00

163 lines
5.2 KiB
CMake

cmake_minimum_required(VERSION 3.5)
project(openmohaa)
include(TargetArch.cmake)
target_architecture(TARGET_ARCH)
set(USE_INTERNAL_LIBS ON)
if(USE_SYSTEM_LIBS)
set(USE_INTERNAL_LIBS OFF)
endif()
option(USE_INTERNAL_JPEG "If set, use bundled libjpeg." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_MAD "If set, use bundled libmad." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_ZLIB "If set, use bundled zlib." ${USE_INTERNAL_LIBS})
if(TARGET_GAME_TYPE)
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
endif()
set(TARGET_BASE_GAME "./")
set(CMAKE_DEBUG_POSTFIX "-dbg")
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
# Treat no return type as error
add_compile_options(/we4715)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_options(-Wno-comment)
# Treat no return type as error
add_compile_options(-Werror=return-type)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Ignore warnings for code like 'assert("Assert string")'
add_compile_options(-Wno-pointer-bool-conversion)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Add this option on gcc to prevent functions from having the STB_GNU_UNIQUE binding
# Otherwise, it would prevent libraries from being unloaded
# which will cause undefined behavior and crashes due to memory corruption
add_compile_options(-fno-gnu-unique)
endif()
if(DEBUG_MEMORY)
add_definitions(-D_DEBUG_MEM)
endif()
IF("${TARGET_ARCH}" STREQUAL "i386")
set(TARGET_ARCH_SUFFIX "x86")
ELSE()
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
ENDIF()
set(TARGET_BIN_SUFFIX ".${TARGET_ARCH}")
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
IF(WIN32)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Win32 naming convention")
ELSEIF(UNIX)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Unix naming convention")
ELSE()
set(TARGET_PLATFORM_PREFIX "")
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-D_DEBUG)
# NOTE: The following may mess up function importation
#if(UNIX)
# # Enable all exports so all functions name can be seen during executable crash
# set(CMAKE_ENABLE_EXPORTS ON)
# message(STATUS "Enabling exports on Unix for backtrace")
#endif()
ENDIF()
if(APPLE)
# macOS doesn't search the executable path by default
# so, locate libraries like SDL in the executable path
set(CMAKE_INSTALL_RPATH "@executable_path")
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
endif()
# Common stuff
add_subdirectory("code/qcommon")
add_subdirectory("code/gamespy")
# Application
add_subdirectory("code/sys")
## Server app
add_subdirectory("code/server")
add_executable(omohaaded "code/null/null_client.c" "code/null/null_input.c" "code/null/null_snddma.c")
target_compile_definitions(omohaaded PRIVATE APP_MODULE DEDICATED)
target_compile_features(omohaaded PUBLIC cxx_nullptr)
target_compile_features(omohaaded PUBLIC c_variadic_macros)
target_link_libraries(omohaaded PRIVATE omohserver)
target_link_libraries(omohaaded PRIVATE syslib)
target_link_libraries(omohaaded PRIVATE qcommon qcommon_standalone)
# Gamespy dependency
target_include_directories(omohaaded PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server")
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BIN_SUFFIX}")
set_target_properties(omohaaded PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
if (MSVC)
target_link_options(omohaaded PRIVATE "/MANIFEST:NO")
INSTALL(FILES $<TARGET_PDB_FILE:omohaaded> DESTINATION "./" OPTIONAL)
endif()
INSTALL(TARGETS omohaaded DESTINATION "./")
if (NOT BUILD_NO_CLIENT)
## Client app
add_subdirectory("code/client")
add_subdirectory("code/renderer")
add_subdirectory("code/sdl")
#include("code/renderergl2/glsl/shaders.cmake")
#file(GLOB_RECURSE SOURCES_RENDERER "code/sdl/*.c" "code/renderercommon/*.c" "code/renderergl2/*.c" "code/renderergl2/*.cpp")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_subs.c")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_model.c")
add_executable(openmohaa "misc/dummy.c")
target_link_libraries(openmohaa PRIVATE syslib)
target_link_libraries(openmohaa PRIVATE omohserver)
target_link_libraries(openmohaa PRIVATE omohclient)
target_link_libraries(openmohaa PRIVATE omohrenderer omohsdl)
target_link_libraries(openmohaa PRIVATE qcommon qcommon_standalone)
### Gamespy dependency
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BIN_SUFFIX}")
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
if(USE_INTERNAL_JPEG)
target_include_directories(openmohaa PUBLIC "code/jpeg-8c")
target_link_libraries(openmohaa PRIVATE jpeg8)
else()
find_package(JPEG REQUIRED)
target_include_directories(openmohaa PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(openmohaa PRIVATE ${JPEG_LIBRARIES})
endif()
if (MSVC)
target_link_options(openmohaa PRIVATE "/MANIFEST:NO")
INSTALL(FILES $<TARGET_PDB_FILE:openmohaa> DESTINATION "./" OPTIONAL)
endif()
INSTALL(TARGETS openmohaa DESTINATION "./")
endif()