openmohaa/code/gamespy/sc/scRaceSample/ScRaceSampleDlg.cpp
2023-02-04 21:00:01 +01:00

1486 lines
39 KiB
C++

// ScRaceSampleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ScRaceSample.h"
#include "ScRaceSampleDlg.h"
#include "waitingDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CScRaceSampleDlg dialog
CScRaceSampleDlg::CScRaceSampleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CScRaceSampleDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CScRaceSampleDlg)
m_info = _T("Ready");
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CScRaceSampleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScRaceSampleDlg)
DDX_Control(pDX, IDC_START_RACE, m_startRace);
DDX_Control(pDX, IDC_REMOTE_PROGRESS, m_remoteProgress);
DDX_Control(pDX, IDC_LOCAL_PROGRESS, m_localProgress);
DDX_Text(pDX, IDC_INFO, m_info);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScRaceSampleDlg, CDialog)
//{{AFX_MSG_MAP(CScRaceSampleDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_START_RACE, OnStart)
ON_WM_DESTROY()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_LOGOUT, OnLogout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScRaceSampleDlg message handlers
// Pre-game messaging
#define MSG_CONNECT "is" // client-pid, nick
#define MSG_TO_HOST_CERT "ir" // host-pid, certificate
#define MSG_TO_HOST_CERT_TYPE 1
#define MSG_TO_CLIENT_CERT "ir" // join-pid, certificate
#define MSG_TO_CLIENT_CERT_TYPE 2
#define MSG_TO_HOST_KEYS "r" // encryption keys
#define MSG_TO_HOST_KEYS_TYPE 3
#define MSG_TO_CLIENT_KEYS "r" // encrpytion keys
#define MSG_TO_CLIENT_KEYS_TYPE 4
// Game messaging
#define MSG_COUNTDOWN "i" // count
#define MSG_COUNTDOWN_TYPE 20
#define MSG_SESSION_ID "rr" // Host session ID, connID exchange
#define MSG_SESSION_ID_TYPE 21
#define MSG_CONNECTION_ID "r" // connection ID exhcnage
#define MSG_CONNECTION_ID_TYPE 22
#define MSG_START_RACE "" // race start
#define MSG_START_RACE_TYPE 23
#define MSG_PROGRESS "i" // progress
#define MSG_PROGRESS_TYPE 24
#define MSG_END_RACE "i" // time
#define MSG_END_RACE_TYPE 25
#define MSG_CHAT "s" // message
#define MSG_CHAT_TYPE 26
//#define HOST_PORT 38466
#define HOST_PORT_STRING ":38466"
#define CLIENT_PORT_STRING ":38467" // so you can run both
#define COUNTDOWN_START 5
#define TIMER_THINK 100
#define TIMER_COUNTDOWN 101
// Stats & SDK constants
#define SCRACE_TIMEOUT_MS 0
#define SCRACE_SLEEP_MS 100
#define SCRACE_AUTHORITATIVE gsi_true
#define SCRACE_COLLABORATIVE gsi_false
#define SCRACE_NUM_PLAYERS 2
#define SCRACE_NUM_TEAMS 2
#define SCRACE_HOST_TEAM 7564 // fake team ids
#define SCRACE_CLIENT_TEAM 7565 // fake team ids
CScRaceSampleDlg * Dlg;
gsi_bool sessionCreated;
gsi_bool connIdSet;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// A utility to block until a request completes
// Used to simplify the logic flow of the sample
void waitForScCallbacks(SCInterfacePtr theInterface, int howMany)
{
// wait for the request to complete
/////////////////////////////////////////////////////////
gPlayerData.mWaitCount = howMany;
while (gPlayerData.mWaitCount > 0)
{
msleep(SCRACE_SLEEP_MS);
scThink(theInterface);
}
}
///////////////////////////////////////////////////////////////////////////////
// Competition Callbacks
void createSessionCallback(const SCInterfacePtr theInterface,
GHTTPResult theHttpResult,
SCResult theResult,
void * theUserData)
{
CString debugStr;
if (theHttpResult == GHTTPSuccess && theResult == SCResult_NO_ERROR)
{
// Retrieve the Session/Connection ID to be used later
/////////////////////////////////////////////////////////
memcpy(gPlayerData.mSessionId, scGetSessionId(theInterface), SC_SESSION_GUID_SIZE);
memcpy(gPlayerData.mConnectionId, scGetConnectionId(theInterface), SC_CONNECTION_GUID_SIZE);
sessionCreated = gsi_true;
debugStr.Format("[createSessionCB] Session ID: %s\n", gPlayerData.mSessionId);
OutputDebugString(debugStr);
debugStr.Format("[createSessionCB] Connection ID: [%s]\n", gPlayerData.mConnectionId);
OutputDebugString(debugStr);
}
else
{
debugStr.Format("[createSessionCB] Error. HTTPResult: %d, SCResult: %d\r\n",
theHttpResult, theResult);
OutputDebugString(debugStr);
Dlg->MessageBox("Error Creating Stats Session");
Dlg->Logout();
}
gPlayerData.mWaitCount--;
GSI_UNUSED(theInterface);
GSI_UNUSED(theUserData);
}
void setReportIntentionCallback(const SCInterfacePtr theInterface,
GHTTPResult theHttpResult,
SCResult theResult,
void * theUserData)
{
CString debugStr;
if (theHttpResult == GHTTPSuccess && theResult == SCResult_NO_ERROR)
{
// Retrieve the connection ID to be used later
/////////////////////////////////////////////////////////
const char * connectionId = scGetConnectionId(theInterface);
memcpy(gPlayerData.mConnectionId, connectionId, SC_CONNECTION_GUID_SIZE);
connIdSet = gsi_true;
debugStr.Format("[setIntentionCB] Connection ID: [%s]\n", gPlayerData.mConnectionId);
OutputDebugString(debugStr);
}
else
{
debugStr.Format("[setIntentionCB] Error. HTTPResult: %d, SCResult: %d\r\n",
theHttpResult, theResult);
OutputDebugString(debugStr);
Dlg->MessageBox("Error Initializing Stats System");
Dlg->Logout();
}
gPlayerData.mWaitCount--; // one less request to wait for
GSI_UNUSED(theInterface);
GSI_UNUSED(theUserData);
}
void submitReportCallback(const SCInterfacePtr theInterface,
GHTTPResult theHttpResult,
SCResult theResult,
void * theUserData)
{
CString debugStr;
if (theHttpResult != GHTTPSuccess || theResult != SCResult_NO_ERROR)
{
debugStr.Format("[submitReportCB] Error. HTTPResult: %d, SCResult: %d\r\n",
theHttpResult, theResult);
OutputDebugString(debugStr);
Dlg->MessageBox("Error Submitting Stats Report");
}
gPlayerData.mWaitCount--; // one less request to wait for
GSI_UNUSED(theInterface);
GSI_UNUSED(theUserData);
}
///////////////////////////////////////////////////////////////////////////////
// GT2 Callbacks
void ConnectedCallback
(
GT2Connection connection,
GT2Result result,
GT2Byte * message,
int len
)
{
if(result == GT2Success)
Dlg->m_state = JOIN_EXCHANGE_CERT;
else
{
Dlg->m_state = JOIN_ERROR;
Dlg->m_GT2Connection = NULL;
}
}
void ReceivedCallback
(
GT2Connection connection,
GT2Byte * message,
int len,
GT2Bool reliable
)
{
if(!message || !len)
return;
GTMessageType type;
CString debugStr;
type = gtEncodedMessageType((char*)message);
if(type == MSG_TO_CLIENT_CERT_TYPE)
{
char remoteCert[512];
int remoteCertLen = 512;
int pid;
if(gtDecode(MSG_TO_CLIENT_CERT, (char*)message, len, &pid, remoteCert, &remoteCertLen) == -1)
{
Dlg->m_state = JOIN_ERROR;
return;
}
// Parse the certificate
/////////////////////////////////////////////////////////
wsLoginCertReadBinary(&Dlg->m_remoteCertificate, remoteCert, remoteCertLen);
Dlg->m_remoteProfile = pid;
// Build up and send the certificate response
/////////////////////////////////////////////////////////
char buffer[520];
char cert[512];
int rcode;
gsi_u32 certLen;
wsLoginCertWriteBinary(&gPlayerData.mCertificate, cert, sizeof(cert), &certLen);
rcode = gtEncode(MSG_TO_HOST_CERT_TYPE, MSG_TO_HOST_CERT, buffer, sizeof(buffer), gPlayerData.mProfileId, cert, certLen);
ASSERT(rcode != -1);
gt2Send(connection, (const unsigned char*)buffer, rcode, GT2True);
Dlg->m_state = JOIN_VERIFY_CERT;
}
else if(type == MSG_TO_HOST_CERT_TYPE)
{
char remoteCert[512];
int remoteCertLen = 512;
int pid;
if(gtDecode(MSG_TO_HOST_CERT, (char*)message, len, &pid, remoteCert, &remoteCertLen) == -1)
{
Dlg->m_state = HOST_ERROR;
return;
}
// Parse the certificate
/////////////////////////////////////////////////////////
wsLoginCertReadBinary(&Dlg->m_remoteCertificate, remoteCert, remoteCertLen);
Dlg->m_remoteProfile = pid;
Dlg->m_state = HOST_VERIFY_CERT;
}
else if(type == MSG_TO_CLIENT_KEYS_TYPE)
{
SCPeerKeyExchangeMsg recvMsg;
int recvMsgLen = GS_CRYPT_RSA_BYTE_SIZE;
if(gtDecode(MSG_TO_CLIENT_KEYS, (char*)message, len, recvMsg, &recvMsgLen) == -1)
{
Dlg->m_state = JOIN_ERROR;
return;
}
// Receiving player should parse the cipher key out of it.
// - decrypting the msg requires the local player's private data
/////////////////////////////////////////////////////////
scPeerCipherParseKeyExchangeMsg(&gPlayerData.mCertificate, &gPlayerData.mPrivateData,
recvMsg, &gPlayerData.mPeerSendCipher);
// Send response to host
/////////////////////////////////////////////////////////
char buffer[512];
int rcode;
SCPeerKeyExchangeMsg exchangeMsg;
scPeerCipherInit(&gPlayerData.mCertificate, &gPlayerData.mPeerRecvCipher);
scPeerCipherCreateKeyExchangeMsg(&Dlg->m_remoteCertificate, &gPlayerData.mPeerRecvCipher, exchangeMsg);
// Now send the key to the other player
/////////////////////////////////////////////////////////
rcode = gtEncode(MSG_TO_HOST_KEYS_TYPE, MSG_TO_HOST_KEYS, buffer, sizeof(buffer), exchangeMsg, GS_CRYPT_RSA_BYTE_SIZE);
ASSERT(rcode != -1);
gt2Send(connection, (const unsigned char*)buffer, rcode, GT2True);
Dlg->m_state = JOIN_CONNECTED;
}
else if(type == MSG_TO_HOST_KEYS_TYPE)
{
SCPeerKeyExchangeMsg exchangeMsg;
int exchangeMsgLen = GS_CRYPT_RSA_BYTE_SIZE;
if(gtDecode(MSG_TO_HOST_KEYS, (char*)message, len, exchangeMsg, &exchangeMsgLen) == -1)
{
Dlg->m_state = HOST_ERROR;
return;
}
// Receiving player should parse the cipher key out of it.
// - decrypting the msg requires the local player's private data
/////////////////////////////////////////////////////////
scPeerCipherParseKeyExchangeMsg(&gPlayerData.mCertificate, &gPlayerData.mPrivateData,
exchangeMsg, &gPlayerData.mPeerSendCipher);
Dlg->m_state = HOST_CONNECTED;
}
else if(type == MSG_COUNTDOWN_TYPE)
{
ASSERT(!Dlg->m_hosting);
if(gtDecode(MSG_COUNTDOWN, (char*)message, len, &Dlg->m_countdown) == -1)
{
Dlg->m_state = JOIN_ERROR;
return;
}
Dlg->Countdown();
}
else if(type == MSG_SESSION_ID_TYPE)
{
ASSERT(!Dlg->m_hosting);
char sessionCrypt[SC_SESSION_GUID_SIZE];
char connCrypt[SC_CONNECTION_GUID_SIZE];
int sidLen = SC_SESSION_GUID_SIZE;
int ccidLen = SC_CONNECTION_GUID_SIZE;
// Client decodes sessionID / remote connID
/////////////////////////////////////////////////////////
if(gtDecode(MSG_SESSION_ID, (char*)message, len, sessionCrypt, &sidLen, connCrypt, &ccidLen) == -1)
{
Dlg->m_state = JOIN_ERROR;
return;
}
debugStr.Format("[MSG_SESSION_ID_TYPE] sessionCrypt: %.40s\r\n", sessionCrypt);
OutputDebugString(debugStr);
debugStr.Format("[MSG_SESSION_ID_TYPE] connCrypt: %.40s\r\n", connCrypt);
OutputDebugString(debugStr);
// Decrypt the sessionID / remote connID
/////////////////////////////////////////////////////////
scPeerCipherDecryptBufferIV(&gPlayerData.mPeerRecvCipher, 1, (gsi_u8*)sessionCrypt, SC_SESSION_GUID_SIZE);
memcpy(gPlayerData.mSessionId, sessionCrypt, SC_SESSION_GUID_SIZE);
scPeerCipherDecryptBufferIV(&gPlayerData.mPeerRecvCipher, 2, (gsi_u8*)connCrypt, SC_CONNECTION_GUID_SIZE);
memcpy(Dlg->m_remoteConnId, connCrypt, SC_CONNECTION_GUID_SIZE);
debugStr.Format("[MSG_SESSION_ID_TYPE] mSessionId: %s\r\n", gPlayerData.mSessionId);
OutputDebugString(debugStr);
debugStr.Format("[MSG_SESSION_ID_TYPE] m_remoteConnId: %s\r\n", Dlg->m_remoteConnId);
OutputDebugString(debugStr);
// Joining player sets the session ID and the report intention
/////////////////////////////////////////////////////////
scSetSessionId(gPlayerData.mStatsInterface, gPlayerData.mSessionId);
scSetReportIntention(gPlayerData.mStatsInterface, gPlayerData.mConnectionId, SCRACE_AUTHORITATIVE, &gPlayerData.mCertificate, &gPlayerData.mPrivateData,
setReportIntentionCallback, SCRACE_TIMEOUT_MS, NULL);
Dlg->m_state = JOIN_SEND_CONNID;
}
else if(type == MSG_CONNECTION_ID_TYPE)
{
ASSERT(Dlg->m_hosting);
char connCrypt[SC_CONNECTION_GUID_SIZE];
int ccidLen = SC_CONNECTION_GUID_SIZE;
// Hosting player decodes the remote conn ID for use in reporting
/////////////////////////////////////////////////////////
if(gtDecode(MSG_CONNECTION_ID, (char*)message, len, connCrypt, &ccidLen) == -1)
{
Dlg->m_state = HOST_ERROR;
return;
}
debugStr.Format("[MSG_CONNECTION_ID_TYPE] connCrypt: %.40s\r\n", connCrypt);
OutputDebugString(debugStr);
// Decrypt the remote conn ID
/////////////////////////////////////////////////////////
scPeerCipherDecryptBufferIV(&gPlayerData.mPeerRecvCipher, 1, (gsi_u8*)connCrypt, SC_CONNECTION_GUID_SIZE);
memcpy(Dlg->m_remoteConnId, connCrypt, SC_CONNECTION_GUID_SIZE);
debugStr.Format("[MSG_CONNECTION_ID_TYPE] m_remoteConnId: %s\r\n", Dlg->m_remoteConnId);
OutputDebugString(debugStr);
// at this point all of our exchanges are complete - ready for game start
/////////////////////////////////////////////////////////
}
else if(type == MSG_START_RACE_TYPE)
{
ASSERT(!Dlg->m_hosting);
Dlg->StartRace();
}
else if(type == MSG_PROGRESS_TYPE)
{
if(Dlg->m_racing)
{
int progress;
if(gtDecode(MSG_PROGRESS, (char*)message, len, &progress) != -1)
{
Dlg->m_remoteProgress.SetPos(progress);
}
}
}
else if(type == MSG_END_RACE_TYPE)
{
if(Dlg->m_racing)
{
gtDecode(MSG_END_RACE, (char*)message, len, &Dlg->m_remoteTime);
}
}
}
void ClosedCallback
(
GT2Connection connection,
GT2CloseReason reason
)
{
// Logout triggers this function when it's a local close
// so we need to make sure we don't loop
/////////////////////////////////////////////////////////
if (reason != GT2LocalClose)
{
if (Dlg->m_racing && !Dlg->m_reportSent)
{
// If the connection was closed remotely, or connection errors occured
// we should report stats anyways
//////////////////////////////////////////////////////////////////////
Dlg->MessageBox("Connection closed - Sending Broken report");
Dlg->m_disconnect = gsi_true;
Dlg->ReportStats();
// Reset progress bars
//////////////////////
Dlg->m_localProgress.SetPos(0);
Dlg->m_remoteProgress.SetPos(0);
// Once stats have been reported, we can logout
///////////////////////////////////////////////
Dlg->Logout();
}
else
{
// Reset progress bars
//////////////////////
Dlg->m_localProgress.SetPos(0);
Dlg->m_remoteProgress.SetPos(0);
Dlg->MessageBox("Connection closed");
Dlg->Logout();
}
}
else
Dlg->m_GT2Connection = NULL;
}
void ConnectAttemptCallback
(
GT2Socket listener,
GT2Connection connection,
unsigned int ip,
unsigned short port,
int latency,
GT2Byte * message,
int len
)
{
int pid = 0;
char nick[128];
// Only allow one connection.
/////////////////////////////
if(Dlg->m_GT2Connection)
{
gt2Reject(connection, NULL, 0);
return;
}
// Decode the pid.
//////////////////
if(message && len)
{
if(gtDecodeNoType(MSG_CONNECT, (char*)message, len, &pid, nick) == -1)
pid = 0;
}
// If we didn't/couldn't get the pid, reject the attempt.
/////////////////////////////////////////////////////////
if(!pid)
{
gt2Reject(connection, NULL, 0);
return;
}
// Accept the connection.
/////////////////////////
GT2ConnectionCallbacks callbacks;
memset(&callbacks, 0, sizeof(GT2ConnectionCallbacks));
callbacks.received = ReceivedCallback;
callbacks.closed = ClosedCallback;
if(!gt2Accept(connection, &callbacks))
return;
// Set some states.
///////////////////
Dlg->m_remoteProfile = pid;
Dlg->m_GT2Connection = connection;
Dlg->m_state = HOST_EXCHANGE_CERT; //once connected, exchange certifications
Dlg->m_remoteNick = nick;
}
void SocketErrorCallback
(
GT2Socket socket
)
{
Dlg->MessageBox("Socket Error!");
Dlg->Logout();
}
BOOL CScRaceSampleDlg::SetupHosting()
{
int rcode;
CString str;
GT2ConnectionCallbacks connectionCallbacks;
memset(&connectionCallbacks, 0, sizeof(GT2ConnectionCallbacks));
connectionCallbacks.received = ReceivedCallback;
connectionCallbacks.closed = ClosedCallback;
GT2Result aResult = gt2CreateSocket(&m_GT2Socket, HOST_PORT_STRING, 0, 0, SocketErrorCallback);
if (GT2Success != aResult)
return FALSE;
gt2Listen(m_GT2Socket, ConnectAttemptCallback);
m_state = HOST_LISTENING;
// Bring up the "waiting" dialog.
/////////////////////////////////
rcode = m_waitingDlg.DoModal();
// If it was cancelled, try again.
//////////////////////////////////
if(rcode != IDOK)
Logout();
return TRUE;
}
BOOL CScRaceSampleDlg::SetupJoining()
{
int rcode;
// Setup the address to connect to.
///////////////////////////////////
CString remoteAddress;
remoteAddress.Format("%s%s", m_hostOrJoinDlg.m_joinAddress, HOST_PORT_STRING);
// Encode the profile id.
/////////////////////////
char buffer[64];
rcode = gtEncodeNoType(MSG_CONNECT, buffer, sizeof(buffer), gPlayerData.mProfileId, m_loginDlg.m_nick);
ASSERT(rcode != -1);
// Setup the callbacks.
///////////////////////
GT2ConnectionCallbacks callbacks;
memset(&callbacks, 0, sizeof(GT2ConnectionCallbacks));
callbacks.connected = ConnectedCallback;
callbacks.received = ReceivedCallback;
callbacks.closed = ClosedCallback;
// Create the socket
GT2Result aResult = gt2CreateSocket(&m_GT2Socket, CLIENT_PORT_STRING, 0, 0, SocketErrorCallback);
if (aResult != GT2Success)
{
MessageBox("Failed to create socket!");
return FALSE;
}
// Connect.
///////////
m_state = JOIN_CONNECTING;
GT2Result result;
result = gt2Connect(m_GT2Socket, &m_GT2Connection, remoteAddress, (const GT2Byte *)buffer, sizeof(buffer), -1, &callbacks, GT2False);
if(!m_GT2Connection)
return FALSE;
// Bring up the "waiting" dialog.
/////////////////////////////////
rcode = m_waitingDlg.DoModal();
// If it was cancelled, try again.
//////////////////////////////////
if(rcode != IDOK)
Logout();
return TRUE;
}
BOOL CScRaceSampleDlg::SetupMatch()
{
int rcode;
BOOL result;
m_state = SETTING_UP;
ASSERT(!m_GT2Connection);
ASSERT(!m_GT2Socket);
m_state = 0;
m_remoteResponse.Empty();
m_remoteProfile = 0;
m_GT2Connection = NULL;
m_startRace.EnableWindow(FALSE);
m_start = 0;
m_countdown = 0;
m_racing = FALSE;
m_numSteps = 0;
m_step = NONE;
m_reportSent = gsi_false;
do
{
// Login the user
//////////////////////////////////////////////////////
rcode = m_loginDlg.DoModal();
if(rcode != IDOK)
{
PostQuitMessage(1);
return FALSE;
}
// See if they want to host or join.
////////////////////////////////////
rcode = m_hostOrJoinDlg.DoModal();
}
while(rcode != IDOK);
m_GT2Connection = NULL;
m_hosting = (m_hostOrJoinDlg.m_hostOrJoin == HOSTORJOIN_HOST);
CString str;
str.Format("ScRaceSample%s", m_hosting?" (hosting)":"");
SetWindowText(str);
if(m_hosting)
result = SetupHosting();
else
result = SetupJoining();
if(result && m_hosting)
{
m_startRace.EnableWindow();
}
return result;
}
BOOL CScRaceSampleDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE);
SetIcon(m_hIcon, FALSE);
// Basic initialization.
////////////////////////
Dlg = this;
sessionCreated = gsi_false;
connIdSet = gsi_false;
m_GT2Connection = NULL;
m_GT2Socket = NULL;
m_state = LOGGED_OUT;
m_countdown = 0;
m_racing = FALSE;
// Do Availability Check - Make sure backend is available
/////////////////////////////////////////////////////////
GSIACResult aResult = GSIACWaiting;
GSIStartAvailableCheck(SCRACE_GAMENAME);
while(aResult == GSIACWaiting)
{
aResult = GSIAvailableCheckThink();
msleep(5);
}
if (aResult == GSIACUnavailable)
{
MessageBox("Online service for ScRaceSample is no longer available.");
return FALSE;
}
if (aResult == GSIACTemporarilyUnavailable)
{
MessageBox("Online service for ScRaceSample is temporarily down for maintenance.");
return FALSE;
}
// Initialize SDK core object - used for both the AuthService and the Competition SDK
/////////////////////////////////
gsCoreInitialize();
// Initialize the Competition SDK - all users submit a snapshot
/////////////////////////////////
if (scInitialize(SCRACE_GAMEID, &m_interface) != SCResult_NO_ERROR)
{
MessageBox("Out of memory exception - application failed to initialize.");
return FALSE;
}
gPlayerData.mStatsInterface = m_interface;
// Set a think timer.
/////////////////////
SetTimer(TIMER_THINK, 50, NULL);
return TRUE;
}
void CScRaceSampleDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CScRaceSampleDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CScRaceSampleDlg::OnLogout()
{
if (m_racing && !m_reportSent)
{
// If we close the connection explicitly, we should report our stats
//////////////////////////////////////////////////////////////////////
MessageBox("Logging out - Sending Broken report");
m_disconnect = gsi_true;
ReportStats();
// Reset progress bars
//////////////////////
m_localProgress.SetPos(0);
m_remoteProgress.SetPos(0);
}
// Clean stuff up.
//////////////////
if(m_GT2Connection)
{
gt2CloseConnection(m_GT2Connection);
m_GT2Connection = NULL;
}
if(m_GT2Socket)
{
gt2CloseSocket(m_GT2Socket);
m_GT2Socket = NULL;
}
if(m_waitingDlg.m_hWnd && m_waitingDlg.IsWindowEnabled())
{
m_waitingDlg.EndDialog(IDCANCEL);
}
m_state = LOGGED_OUT;
}
void CScRaceSampleDlg::OnDestroy()
{
CDialog::OnDestroy();
if (m_racing && !m_reportSent)
{
// If we attempt to kill the app by hard-killing it or exiting while in
// the middle of a game, report it as a disconnect
//////////////////////////////////////////////////////////////////////
MessageBox("Hard Close - Sending Broken report");
m_disconnect = gsi_true;
ReportStats();
// Reset progress bars
//////////////////////
m_localProgress.SetPos(0);
m_remoteProgress.SetPos(0);
}
scShutdown(m_interface);
m_interface = NULL;
gsCoreShutdown();
// Wait for core shutdown
// (should be instantaneous unless you have multiple cores)
while(gsCoreIsShutdown() == GSCore_SHUTDOWN_PENDING)
{
gsCoreThink(0);
msleep(5);
}
ghttpCleanup();
if (m_GT2Connection)
{
gt2CloseConnection(m_GT2Connection);
m_GT2Connection = NULL;
}
if (m_GT2Socket)
{
gt2CloseSocket(m_GT2Socket);
m_GT2Socket = NULL;
}
}
void CScRaceSampleDlg::OnTimer(UINT nIDEvent)
{
CString debugStr;
if(nIDEvent == TIMER_THINK)
{
static BOOL thinking;
if(!thinking)
{
thinking = TRUE;
// Think so SDKs can process
/////////////////////////////////////////////
if (m_GT2Socket)
gt2Think(m_GT2Socket);
ghttpThink();
scThink(m_interface);
// ********************************************************** //
// ************************* HOST LOGIC ********************* //
// ********************************************************** //
if(m_state == HOST_EXCHANGE_CERT)
{
char buffer[520];
char cert[512];
int rcode;
gsi_u32 certLen;
// Store cert in a binary buffer for easy exchange
/////////////////////////////////////////////
wsLoginCertWriteBinary(&gPlayerData.mCertificate, cert, sizeof(cert), &certLen);
// Exchange certificates with the other player to validate (step 1)
/////////////////////////////////////////////
rcode = gtEncode(MSG_TO_CLIENT_CERT_TYPE, MSG_TO_CLIENT_CERT, buffer, sizeof(buffer), gPlayerData.mProfileId, cert, certLen);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
// Wait for a reply
/////////////////////////////////////////////
m_state = HOST_WAITING;
}
else if(m_state == HOST_VERIFY_CERT)
{
// Validate authentication certificates (step 2)
/////////////////////////////////////////////
Dlg->m_remoteCertificate.mIsValid = wsLoginCertIsValid(&Dlg->m_remoteCertificate);
if (gsi_is_false(Dlg->m_remoteCertificate.mIsValid))
{
MessageBox("Remote player has an invalid certificate, cancelling game.");
m_waitingDlg.EndDialog(IDCANCEL);
Logout();
}
else
m_state = HOST_EXCHANGE_KEYS;
}
else if(m_state == HOST_EXCHANGE_KEYS)
{
char buffer[512];
int rcode;
SCPeerKeyExchangeMsg exchangeMsg;
// P2P encryption exchange keys (step 3)
/////////////////////////////////////////////
// Each player should create a key for receiving data from the remote player
// For extra security, we use a different encryption key for each channel
/////////////////////////////////////////////
scPeerCipherInit(&gPlayerData.mCertificate, &gPlayerData.mPeerRecvCipher);
// Create a key exchange message for transmitting the key to the other player
// using the remote player's certificate to encrypt the cipher
/////////////////////////////////////////////
scPeerCipherCreateKeyExchangeMsg(&m_remoteCertificate, &gPlayerData.mPeerRecvCipher, exchangeMsg);
// Now send the key to the other player
/////////////////////////////////////////////
rcode = gtEncode(MSG_TO_CLIENT_KEYS_TYPE, MSG_TO_CLIENT_KEYS, buffer, sizeof(buffer), exchangeMsg, GS_CRYPT_RSA_BYTE_SIZE);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
// Wait for a reply
/////////////////////////////////////////////
m_state = HOST_WAITING;
}
else if(m_state == HOST_CONNECTED)
{
if (m_waitingDlg.m_hWnd && m_waitingDlg.IsWindowEnabled())
m_waitingDlg.EndDialog(IDOK);
m_state = RACING;
}
else if(m_state == HOST_SEND_SESSID)
{
if(sessionCreated)
{
int rcode;
char buffer[256];
char sessionCrypt[SC_SESSION_GUID_SIZE];
char connCrypt[SC_CONNECTION_GUID_SIZE];
// Encrypt the connID/session ID to send using P2P encryption
/////////////////////////////////////////////////////////
memcpy(sessionCrypt, gPlayerData.mSessionId, SC_SESSION_GUID_SIZE);
scPeerCipherEncryptBufferIV(&gPlayerData.mPeerSendCipher, 1, (gsi_u8*)sessionCrypt, SC_SESSION_GUID_SIZE);
memcpy(connCrypt, gPlayerData.mConnectionId, SC_CONNECTION_GUID_SIZE);
scPeerCipherEncryptBufferIV(&gPlayerData.mPeerSendCipher, 2, (gsi_u8*)connCrypt, SC_CONNECTION_GUID_SIZE);
debugStr.Format("[HOST_SEND_SESSID] sessionCrypt: %.40s\r\n", sessionCrypt);
OutputDebugString(debugStr);
debugStr.Format("[HOST_SEND_SESSID] connCrypt: %.40s\r\n", connCrypt);
OutputDebugString(debugStr);
// Now the host sends the session ID & his conn ID to the client
/////////////////////////////////////////////
rcode = gtEncode(MSG_SESSION_ID_TYPE, MSG_SESSION_ID, buffer, sizeof(buffer),
sessionCrypt, SC_SESSION_GUID_SIZE, connCrypt, SC_CONNECTION_GUID_SIZE);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
// Once session is created, set the session ID and report intention
/////////////////////////////////////////////
scSetSessionId(m_interface, gPlayerData.mSessionId);
scSetReportIntention(m_interface, gPlayerData.mConnectionId, SCRACE_AUTHORITATIVE, &gPlayerData.mCertificate, &gPlayerData.mPrivateData,
setReportIntentionCallback, SCRACE_TIMEOUT_MS, NULL);
sessionCreated = gsi_false;
// Go back to connected state
/////////////////////////////////////////////
m_state = HOST_CONNECTED;
}
}
else if(m_state == HOST_ERROR)
{
MessageBox("Error setting up hosting");
m_waitingDlg.EndDialog(IDCANCEL);
}
// ********************************************************** //
// **************** JOIN (CLIENT) LOGIC ********************* //
// ********************************************************** //
else if(m_state == JOIN_EXCHANGE_CERT)
{
// Wait for host to send cert first
/////////////////////////////////////////////
}
else if(m_state == JOIN_VERIFY_CERT)
{
// Validate authentication certificates (step 2)
/////////////////////////////////////////////
Dlg->m_remoteCertificate.mIsValid = wsLoginCertIsValid(&Dlg->m_remoteCertificate);
if (gsi_is_false(Dlg->m_remoteCertificate.mIsValid))
{
MessageBox("Remote player has an invalid certificate, cancelling game.");
m_waitingDlg.EndDialog(IDCANCEL);
Logout();
}
else
m_state = JOIN_EXCHANGE_KEYS;
}
else if(m_state == JOIN_EXCHANGE_KEYS)
{
// Wait for host to send keys first
/////////////////////////////////////////////
}
else if(m_state == JOIN_CONNECTED)
{
if(m_waitingDlg.m_hWnd && m_waitingDlg.IsWindowEnabled())
m_waitingDlg.EndDialog(IDOK);
}
else if(m_state == JOIN_SEND_CONNID)
{
// Once connection ID has been set, relay it to the host
/////////////////////////////////////////////
if (connIdSet)
{
int rcode;
char buffer[128];
char connCrypt[SC_CONNECTION_GUID_SIZE];
// Encrypt the connection ID to send using P2P encryption
/////////////////////////////////////////////////////////
memcpy(connCrypt, gPlayerData.mConnectionId, SC_CONNECTION_GUID_SIZE);
scPeerCipherEncryptBufferIV(&gPlayerData.mPeerSendCipher, 1, (gsi_u8*)connCrypt, SC_CONNECTION_GUID_SIZE);
debugStr.Format("[JOIN_SEND_CONNID] connCrypt: %.40s\r\n", connCrypt);
OutputDebugString(debugStr);
// Client needs to send the host his/her connection ID
/////////////////////////////////////////////
rcode = gtEncode(MSG_CONNECTION_ID_TYPE, MSG_CONNECTION_ID, buffer, sizeof(buffer), connCrypt, SC_CONNECTION_GUID_SIZE);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
connIdSet = gsi_false;
// Go back to the connected state
/////////////////////////////////////////////
m_state = JOIN_CONNECTED;
}
}
else if(m_state == JOIN_ERROR)
{
MessageBox("Error joining a game");
m_waitingDlg.EndDialog(IDCANCEL);
}
thinking = FALSE;
}
if(m_state == LOGGED_OUT)
{
if(!Dlg->SetupMatch())
{
MessageBox("Error setting up the match");
Logout();
}
}
// Are we racing?
/////////////////
if(m_racing)
{
// Did we finish?
/////////////////
if(m_localTime)
{
// Did we both finish?
//////////////////////
if(m_remoteTime)
{
// Done racing.
///////////////
m_racing = FALSE;
m_info = "Race Complete";
UpdateData(FALSE);
// Show the times.
//////////////////
CString message;
if(m_localTime < m_remoteTime)
{
message.Format("You won!\n%0.3fs to %0.3fs", m_localTime / 1000.0, m_remoteTime / 1000.0);
m_win = gsi_true;
}
else if(m_remoteTime < m_localTime)
{
message.Format("You lost!\n%0.3fs to %0.3fs", m_localTime / 1000.0, m_remoteTime / 1000.0);
}
else
{
message.Format("You tied!\n%0.3fs", m_localTime / 1000.0);
m_tie = gsi_true;
}
MessageBox(message);
// Report the stats.
////////////////////
if (!m_reportSent)
{
m_disconnect = gsi_false;
ReportStats();
}
m_localProgress.SetPos(0);
m_remoteProgress.SetPos(0);
}
}
else
{
char buffer[64];
int rcode;
// Let our opponent know how far we are.
////////////////////////////////////////
rcode = gtEncode(MSG_PROGRESS_TYPE, MSG_PROGRESS, buffer, sizeof(buffer), m_numSteps);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2False);
}
}
}
else if(nIDEvent == TIMER_COUNTDOWN)
{
m_countdown--;
if(m_countdown <= 0)
KillTimer(TIMER_COUNTDOWN);
if(m_countdown < 0)
return;
Countdown();
if(!m_countdown)
StartRace();
}
CDialog::OnTimer(nIDEvent);
}
void CScRaceSampleDlg::Logout()
{
OnLogout();
}
void CScRaceSampleDlg::Countdown()
{
// If report was just recently submitted, reset the submission flag
///////////////////////////////////////////////////////////////////
if (m_reportSent)
m_reportSent = gsi_false;
if(m_hosting)
{
int rcode;
char message[32];
rcode = gtEncode(MSG_COUNTDOWN_TYPE, MSG_COUNTDOWN, message, sizeof(message), m_countdown);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)message, rcode, GT2True);
}
if(m_countdown)
{
UpdateData();
m_info.Format("Race starts in %ds", m_countdown);
UpdateData(FALSE);
}
}
void CScRaceSampleDlg::OnStart()
{
// The countdown here could be thought of as a loading screen.
// During this loading phase - the Host will create the game session and notify
// the other players of the session ID. All players will set their report intentions.
/////////////////////////////////////////////
if (m_hosting)
{
scCreateSession(m_interface, &gPlayerData.mCertificate, &gPlayerData.mPrivateData,
createSessionCallback, SCRACE_TIMEOUT_MS, NULL);
m_state = HOST_SEND_SESSID;
}
// Start the countdown.
///////////////////////
m_countdown = COUNTDOWN_START;
SetTimer(TIMER_COUNTDOWN, 1000, NULL);
Countdown();
}
BOOL CScRaceSampleDlg::PreTranslateMessage(MSG* pMsg)
{
if(pMsg->message == WM_KEYDOWN)
{
int nChar = pMsg->wParam;
if((nChar == 'Z') || (nChar == 'X'))
{
if((pMsg->lParam & 0xFFFF) == 1)
{
CString str;
BOOL stepped = FALSE;
if((nChar == 'Z') && (m_step != LEFT))
{
m_step = LEFT;
m_numSteps++;
stepped = TRUE;
}
else if ((nChar == 'X') && (m_step != RIGHT))
{
m_step = RIGHT;
m_numSteps++;
stepped = TRUE;
}
if(stepped && m_racing)
{
m_localProgress.SetPos(m_numSteps);
if(m_numSteps == m_totalSteps)
{
m_localTime = (GetTickCount() - m_start);
str.Format("%0.3fs\n", m_localTime / 1000.0);
OutputDebugString(str);
//MessageBox(str);
if(!m_remoteTime)
{
UpdateData();
m_info = "Waiting for opponent";
UpdateData(FALSE);
}
// Let them know we finished.
/////////////////////////////
char buffer[32];
int rcode;
rcode = gtEncode(MSG_END_RACE_TYPE, MSG_END_RACE, buffer, sizeof(buffer), m_localTime);
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
}
}
}
return TRUE;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
void CScRaceSampleDlg::StartRace()
{
if(m_hosting)
{
int rcode;
char buffer[32];
rcode = gtEncode(MSG_START_RACE_TYPE, MSG_START_RACE, buffer, sizeof(buffer));
ASSERT(rcode != -1);
gt2Send(m_GT2Connection, (const unsigned char*)buffer, rcode, GT2True);
}
m_localTime = 0;
m_remoteTime = 0;
m_racing = TRUE;
m_numSteps = 0;
m_step = NONE;
m_racing = TRUE;
m_start = GetTickCount();
m_totalSteps = RACE_STEPS;
m_localProgress.SetRange(0, m_totalSteps);
m_localProgress.SetPos(0);
m_remoteProgress.SetRange(0, m_totalSteps);
m_remoteProgress.SetPos(0);
// initialize stats markers
/////////////////////////////////////////////
m_win = gsi_false;
m_tie = gsi_false;
m_disconnect = gsi_false;
UpdateData();
m_info.Format("GO!");
UpdateData(FALSE);
}
void CScRaceSampleDlg::ReportStats()
{
SCReportPtr aReport = NULL;
SCResult aResult = SCResult_NO_ERROR;
SCGameResult myGameResult, opponentGameResult;
int myTeam, opponentTeam;
char myTeamName[64], opponentTeamName[64];
int numPlayers = SCRACE_NUM_PLAYERS;
int numTeams = SCRACE_NUM_TEAMS;
// Determine winners and losers
/////////////////////////////////////////////
if (!m_disconnect)
{
if (m_win)
{
myGameResult = SCGameResult_WIN;
opponentGameResult = SCGameResult_LOSS;
}
else if (!m_tie)
{
myGameResult = SCGameResult_LOSS;
opponentGameResult = SCGameResult_WIN;
}
else
{
myGameResult = SCGameResult_DRAW;
opponentGameResult = SCGameResult_DRAW;
}
}
else
{
//report disconnected game - don't report any keys
myGameResult = SCGameResult_DISCONNECT;
opponentGameResult = SCGameResult_DISCONNECT;
}
// Determine teams, and who is on which
/////////////////////////////////////////////
if (m_hosting)
{
myTeam = SCRACE_HOST_TEAM;
opponentTeam = SCRACE_CLIENT_TEAM;
}
else
{
myTeam = SCRACE_CLIENT_TEAM;
opponentTeam = SCRACE_HOST_TEAM;
}
sprintf(myTeamName, "%s's Team", m_loginDlg.m_nick);
sprintf(opponentTeamName, "%s's Team", m_remoteCertificate.mProfileNick);
// Create the report and begin building it
/////////////////////////////////////////////
aResult = scCreateReport(m_interface, ATLAS_RULE_SET_VERSION, numPlayers, numTeams, &aReport);
if (aResult != SCResult_NO_ERROR)
{
MessageBox("Failed to Create Report - Out of memory");
return;
}
// Non-player data
/////////////////////////////////////////////
scReportBeginGlobalData(aReport);
// no global data reported
// Player data
/////////////////////////////////////////////
scReportBeginPlayerData(aReport);
// Report your data
////////////////////
scReportBeginNewPlayer(aReport);
scReportSetPlayerData(aReport, 0, gPlayerData.mConnectionId, myTeam,
myGameResult, gPlayerData.mProfileId, &gPlayerData.mCertificate, gPlayerData.mStatsAuthdata);
if (!m_disconnect)
scReportAddIntValue(aReport, RACE_TIME, m_localTime);
// Report opponent data
////////////////////
scReportBeginNewPlayer(aReport);
scReportSetPlayerData(aReport, 1, m_remoteConnId, opponentTeam,
opponentGameResult, m_remoteProfile, &m_remoteCertificate, gPlayerData.mStatsAuthdata);
if (!m_disconnect)
scReportAddIntValue(aReport, RACE_TIME, m_remoteTime);
// Team data
/////////////////////////////////////////////
scReportBeginTeamData(aReport);
// Report your team data
////////////////////////
scReportBeginNewTeam(aReport);
scReportSetTeamData(aReport, myTeam, myGameResult);
// Report opponent team data
////////////////////////
scReportBeginNewTeam(aReport);
scReportSetTeamData(aReport, opponentTeam, opponentGameResult);
// End the report and set GameStatus
if (!m_disconnect)
scReportEnd(aReport, SCRACE_AUTHORITATIVE, SCGameStatus_COMPLETE);
else
scReportEnd(aReport, SCRACE_AUTHORITATIVE, SCGameStatus_BROKEN);
// Submit the Report
/////////////////////////////////////////////
if (SCResult_NO_ERROR != scSubmitReport(m_interface, aReport, SCRACE_AUTHORITATIVE, &gPlayerData.mCertificate,
&gPlayerData.mPrivateData, submitReportCallback, SCRACE_TIMEOUT_MS, NULL))
{
MessageBox("Failed to submit Stats Report - Out of memory");
return;
}
// To keep the logic clean, wait for submission to finish and then cleanup the report buffer
/////////////////////////////////////////////
waitForScCallbacks(m_interface, 1);
m_reportSent = gsi_true; //mark that we've submitted a report for this session
// Cleanup
/////////////////////////////////////////////
scDestroyReport(aReport);
aReport = NULL;
}