mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "fixedturret.h"
|
|
#include "g_phys.h"
|
|
#include "weapturret.h"
|
|
#include "dm_manager.h"
|
|
#include "player.h"
|
|
|
|
CLASS_DECLARATION(VehicleTank, FixedTurret, NULL) {
|
|
{NULL, NULL}
|
|
};
|
|
|
|
FixedTurret::FixedTurret()
|
|
{
|
|
locked = false;
|
|
driver.flags |= SLOT_UNUSED;
|
|
}
|
|
|
|
void FixedTurret::Archive(Archiver& arc)
|
|
{
|
|
VehicleTank::Archive(arc);
|
|
|
|
arc.ArchiveVector(&lastEntOrigin);
|
|
arc.ArchiveVector(&lastEntAngles);
|
|
}
|
|
|
|
qboolean FixedTurret::Drive(usercmd_t *ucmd)
|
|
{
|
|
qboolean result;
|
|
setMoveType(MOVETYPE_NONE);
|
|
|
|
result = VehicleTank::Drive(ucmd);
|
|
|
|
moveimpulse = 0;
|
|
turnimpulse = 0;
|
|
jumpimpulse = 0;
|
|
|
|
return result;
|
|
}
|
|
|
|
void FixedTurret::DetachRemoteOwner()
|
|
{
|
|
TurretGun* turret;
|
|
|
|
Vehicle::DetachRemoteOwner();
|
|
|
|
turret = static_cast<TurretGun*>(Turrets[0].ent.Pointer());
|
|
turret->RemoveUserCamera();
|
|
}
|
|
|
|
void FixedTurret::EventDamage(Event *ev)
|
|
{
|
|
meansOfDeath_t mod = static_cast<meansOfDeath_t>(ev->GetInteger(9));
|
|
|
|
// ignore damage when the round isn't active in TOW
|
|
if (g_gametype->integer == GT_TOW && !dmManager.RoundActive()) {
|
|
return;
|
|
}
|
|
|
|
// ignore bullets
|
|
switch (mod) {
|
|
case MOD_BULLET:
|
|
case MOD_BASH:
|
|
case MOD_FAST_BULLET:
|
|
case MOD_VEHICLE:
|
|
case MOD_SHOTGUN:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// ignore grenades in single player mode
|
|
if (g_gametype->integer == GT_SINGLE_PLAYER && mod == MOD_GRENADE) {
|
|
return;
|
|
}
|
|
|
|
Vehicle::EventDamage(ev);
|
|
|
|
if (g_gametype->integer == GT_SINGLE_PLAYER) {
|
|
if (driver.ent && driver.ent->IsSubclassOfPlayer()) {
|
|
Player* player = static_cast<Player*>(driver.ent.Pointer());
|
|
player->m_iNumHitsTaken++;
|
|
}
|
|
}
|
|
|
|
if (health <= 0 && driver.ent && driver.ent->IsSubclassOfPlayer()) {
|
|
Player* player = static_cast<Player*>(driver.ent.Pointer());
|
|
|
|
DetachDriverSlot(0, vec_zero, NULL);
|
|
DetachRemoteOwner();
|
|
|
|
player->takedamage = DAMAGE_YES;
|
|
player->PostEvent(EV_Kill, 0.1f);
|
|
}
|
|
}
|
|
|
|
void FixedTurret::AttachDriverSlot(int slot, Entity *ent, Vector vExitPosition)
|
|
{
|
|
lastEntOrigin = ent->origin;
|
|
lastEntAngles = ent->angles;
|
|
Vehicle::AttachDriverSlot(slot, ent, vExitPosition);
|
|
}
|
|
|
|
void FixedTurret::DetachDriverSlot(int slot, Vector vExitPosition, Vector *vExitAngles)
|
|
{
|
|
Vehicle::DetachDriverSlot(slot, lastEntOrigin, &lastEntAngles);
|
|
}
|
|
|
|
void FixedTurret::EventSetCollisionModel(Event *ev)
|
|
{
|
|
Vehicle::EventSetCollisionModel(ev);
|
|
|
|
if (m_pCollisionEntity) {
|
|
m_pCollisionEntity->DisconnectPaths();
|
|
}
|
|
}
|