mirror of
https://github.com/openmoh/openmohaa.git
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83 lines
No EOL
2 KiB
C++
83 lines
No EOL
2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "animationevent.h"
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#include "../qcommon/mem_blockalloc.h"
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MEM_BlockAlloc<AnimationEvent> AnimationEvent_allocator;
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CLASS_DECLARATION(Event, AnimationEvent, NULL) {
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{NULL, NULL}
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};
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AnimationEvent::AnimationEvent(const char* command, int numArgs)
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: Event(command, numArgs)
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{
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anim_number = 0;
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anim_frame = 0;
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}
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AnimationEvent::AnimationEvent(int eventNum, int numArgs)
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: Event(eventNum, numArgs)
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{
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anim_number = 0;
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anim_frame = 0;
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}
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AnimationEvent::AnimationEvent(const Event& ev)
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: Event(ev)
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{
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anim_number = 0;
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anim_frame = 0;
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}
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AnimationEvent::AnimationEvent() {}
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void *AnimationEvent::operator new(size_t size)
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{
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return AnimationEvent_allocator.Alloc();
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}
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void AnimationEvent::operator delete(void *ptr)
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{
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return AnimationEvent_allocator.Free(ptr);
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}
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int AnimationEvent::GetAnimationFrame() const
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{
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return anim_frame;
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}
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int AnimationEvent::GetAnimationNumber() const
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{
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return anim_number;
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}
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void AnimationEvent::SetAnimationFrame(int frame)
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{
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anim_frame = frame;
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};
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void AnimationEvent::SetAnimationNumber(int num)
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{
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anim_number = num;
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}; |