mirror of
https://github.com/openmoh/openmohaa.git
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204 lines
5.6 KiB
C++
204 lines
5.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// gamescript.h: Subclass of script that preprocesses labels
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#pragma once
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#include "class.h"
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#include "script.h"
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#include "archive.h"
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class Listener;
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class ScriptThread;
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class ScriptVariable;
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class GameScript;
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typedef struct {
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byte *codepos; // code position pointer
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const_str key; // label name
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bool isprivate; // new script engine implementation
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} script_label_t;
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struct sourceinfo_t {
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unsigned int sourcePos;
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unsigned int startLinePos;
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int column;
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int line;
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sourceinfo_t()
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: sourcePos(0)
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, column(0)
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, line(0)
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{}
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};
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class AbstractScript
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{
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public:
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// File variables
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const_str m_Filename;
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char *m_SourceBuffer;
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size_t m_SourceLength;
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// Developper variable
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con_set<const uchar *, sourceinfo_t> *m_ProgToSource;
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sourceinfo_t cachedInfo[16];
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size_t cachedInfoIndex;
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public:
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AbstractScript();
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str& Filename(void);
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const_str ConstFilename(void);
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bool GetSourceAt(size_t sourcePos, str *sourceLine, int& column, int& line);
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bool GetSourceAt(const unsigned char *sourcePos, str *sourceLine, int& column, int& line);
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void PrintSourcePos(sourceinfo_t *sourcePos, bool dev);
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void PrintSourcePos(size_t sourcePos, bool dev);
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void PrintSourcePos(unsigned char *m_pCodePos, bool dev);
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void PrintSourcePos(str sourceLine, int column, int line, bool dev);
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};
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class StateScript : public Class
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{
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friend class GameScript;
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private:
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// Label list
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con_set<const_str, script_label_t> label_list;
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public:
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// Parent gamescript
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GameScript *m_Parent;
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public:
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StateScript();
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void Archive(Archiver& arc) override;
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bool AddLabel(str label, unsigned char *pos, bool private_section = false);
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bool AddLabel(const_str label, unsigned char *pos, bool private_section = false);
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unsigned char *FindLabel(str label);
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unsigned char *FindLabel(const_str label);
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const_str NearestLabel(unsigned char *pos);
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};
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class CatchBlock
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{
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public:
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// program variable
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StateScript m_StateScript;
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// code position variables
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unsigned char *m_TryStartCodePos;
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unsigned char *m_TryEndCodePos;
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};
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class GameScript : public AbstractScript
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{
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protected:
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// try/throw variable
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Container<CatchBlock *> m_CatchBlocks;
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public:
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// program variables
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StateScript m_State;
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unsigned char *m_ProgBuffer;
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size_t m_ProgLength;
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// compile variables
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bool successCompile;
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bool m_bPrecompiled;
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// stack variables
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unsigned int requiredStackSize;
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public:
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GameScript();
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GameScript(const char *filename);
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~GameScript();
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void Archive(Archiver& arc);
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static void Archive(Archiver& arc, GameScript *& scr);
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void ArchiveCodePos(Archiver& arc, unsigned char **codePos);
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void Close(void);
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void Load(const void *sourceBuffer, size_t sourceLength);
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bool GetCodePos(unsigned char *codePos, str& filename, int& pos);
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bool SetCodePos(unsigned char *& codePos, str& filename, int pos);
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unsigned int GetRequiredStackSize(void);
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qboolean labelExists(const char *name);
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StateScript *CreateCatchStateScript(unsigned char *try_begin_code_pos, unsigned char *try_end_code_pos);
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StateScript *CreateSwitchStateScript(void);
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StateScript *GetCatchStateScript(unsigned char *in, unsigned char *& out);
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bool ScriptCheck(void);
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};
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class ScriptThreadLabel
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{
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private:
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GameScript *m_Script;
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const_str m_Label;
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public:
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ScriptThreadLabel();
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ScriptThread *Create(Listener *listener) const;
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void Execute(Listener *listener = NULL) const;
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void Execute(Listener *listener, Event& ev) const;
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void Execute(Listener *listener, Event *ev) const;
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void Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param) const;
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void Clear();
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void Set(const char *label);
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void Set(const_str label);
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void SetScript(const ScriptVariable& label);
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void SetScript(const char *label);
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void SetScript(const_str label);
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void SetThread(const ScriptVariable& label);
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bool TrySet(const_str label);
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bool TrySet(const char *label);
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bool TrySetScript(const_str label);
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bool TrySetScript(const char *label);
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bool IsSet(void) const;
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bool IsFile(const_str filename) const;
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void GetScriptValue(ScriptVariable *var) const;
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void Archive(Archiver& arc);
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friend bool operator==(const ScriptThreadLabel& a, const ScriptThreadLabel& b);
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};
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inline bool operator==(const ScriptThreadLabel& a, const ScriptThreadLabel& b)
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{
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return a.m_Label == b.m_Label && a.m_Script == b.m_Script;
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}
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