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glsl
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Add support to compile renderergl2 (currently unimplemented)
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2024-12-01 19:21:07 +01:00 |
CMakeLists.txt
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_animation.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_backend.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_bsp.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_cmds.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_curve.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_draw.c
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Implement used draw functions
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2024-12-20 21:27:10 +01:00 |
tr_dsa.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_dsa.h
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_extensions.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_extramath.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_extramath.h
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_extratypes.h
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Hard reset
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2016-03-27 11:49:47 +02:00 |
tr_fbo.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_fbo.h
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_flares.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_font.cpp
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Fix font rendering
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2024-12-20 21:53:33 +01:00 |
tr_ghost.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_ghost.h
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_glsl.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_image.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_image_dds.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_init.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_light.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_local.h
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Implement RB_Stream draw surfaces
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2024-12-20 21:21:10 +01:00 |
tr_main.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_marks.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_marks_permanent.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_mesh.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_model.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_model.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_model_iqm.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_postprocess.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_postprocess.h
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_scene.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_shade.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_shade_calc.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_shader.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_shadows.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_sky.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_sky_portal.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_sphere_shade.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_sprite.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_staticmodels.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_subs.c
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
tr_sun_flare.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_surface.c
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
tr_swipe.cpp
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |
tr_util.cpp
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Implement RB_Stream draw surfaces
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2024-12-20 21:21:10 +01:00 |
tr_vbo.c
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Update renderergl2 from upstream ioq3
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2024-12-01 15:41:48 +01:00 |
tr_world.c
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Add minimal renderergl2 implementation
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2024-12-20 01:23:00 +01:00 |