mirror of
https://github.com/openmoh/openmohaa.git
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249 lines
5.5 KiB
C++
249 lines
5.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// g_bot.cpp
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#include "g_local.h"
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#include "entity.h"
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#include "playerbot.h"
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#include "g_bot.h"
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static gentity_t* firstBot = NULL;
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static saved_bot_t* saved_bots = NULL;
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static unsigned int current_bot_count = 0;
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void G_BotBegin
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(
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gentity_t *ent
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)
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{
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level.m_bSpawnBot = true;
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G_ClientBegin( ent, NULL );
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}
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void G_BotThink
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(
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gentity_t *ent,
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int msec
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)
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{
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usercmd_t ucmd;
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usereyes_t eyeinfo;
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PlayerBot *bot;
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assert( ent );
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assert( ent->entity );
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assert( ent->entity->IsSubclassOfBot() );
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bot = ( PlayerBot * )ent->entity;
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bot->UpdateBotStates();
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bot->GetUsercmd( &ucmd );
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bot->GetEyeInfo( &eyeinfo );
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G_ClientThink( ent, &ucmd, &eyeinfo );
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}
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gentity_t* G_GetFirstBot()
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{
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return firstBot;
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}
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void G_AddBot(unsigned int num, saved_bot_t* saved)
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{
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int n;
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int i;
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int clientNum = -1;
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gentity_t *e;
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char botName[ MAX_NETNAME ];
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char challenge[ MAX_STRING_TOKENS ];
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char userinfo[MAX_INFO_STRING]{ 0 };
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Event* teamEv;
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num = Q_min(num, sv_maxbots->integer);
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for( n = 0; n < num; n++ )
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{
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for( i = maxclients->integer; i < game.maxclients; i++ )
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{
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e = &g_entities[ i ];
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if( !e->inuse && e->client )
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{
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clientNum = i;
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break;
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}
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}
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if( clientNum == -1 )
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{
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gi.Printf( "No free slot for a bot\n" );
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return;
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}
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if( gi.Argc() > 2 )
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{
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Q_strncpyz( botName, gi.Argv( 2 ), sizeof( botName ) );
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}
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else
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{
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sprintf( botName, "bot%d", clientNum - maxclients->integer + 1 );
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}
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sprintf( challenge, "%d", clientNum - maxclients->integer + 1 );
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e->s.clientNum = clientNum;
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e->s.number = clientNum;
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if (saved) {
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strncpy(userinfo, saved->pers.userinfo, ARRAY_LEN(userinfo));
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} else {
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Info_SetValueForKey(userinfo, "name", botName);
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Info_SetValueForKey(userinfo, "dm_playermodel", "allied_pilot");
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Info_SetValueForKey(userinfo, "dm_playergermanmodel", "german_afrika_officer");
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Info_SetValueForKey(userinfo, "fov", "80");
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Info_SetValueForKey(userinfo, "protocol", "8");
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Info_SetValueForKey(userinfo, "ip", "0.0.0.0");
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Info_SetValueForKey(userinfo, "qport", "0");
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Info_SetValueForKey(userinfo, "challenge", challenge);
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Info_SetValueForKey(userinfo, "snaps", "1");
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Info_SetValueForKey(userinfo, "rate", "1");
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Info_SetValueForKey(userinfo, "dmprimary", "smg");
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}
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current_bot_count++;
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G_BotConnect( clientNum, userinfo );
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if (saved) {
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e->client->pers = saved->pers;
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}
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if( !firstBot )
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firstBot = e;
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G_BotBegin( e );
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if (saved) {
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/*
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switch (saved->team)
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{
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case TEAM_ALLIES:
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teamEv = new Event(EV_Player_JoinDMTeam);
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teamEv->AddString("allies");
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break;
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case TEAM_AXIS:
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teamEv = new Event(EV_Player_JoinDMTeam);
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teamEv->AddString("axis");
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break;
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default:
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teamEv = new Event(EV_Player_AutoJoinDMTeam);
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break;
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}
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*/
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} else {
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teamEv = new Event(EV_Player_AutoJoinDMTeam);
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e->entity->PostEvent(teamEv, level.frametime);
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Event* ev = new Event(EV_Player_PrimaryDMWeapon);
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ev->AddString("smg");
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e->entity->PostEvent(ev, level.frametime);
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}
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}
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}
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void G_RemoveBot(unsigned int num)
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{
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num = Q_min(atoi(gi.Argv(1)), sv_maxbots->integer);
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for( int n = 0; n < num; n++ )
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{
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gentity_t *e = &g_entities[ game.maxclients - 1 - n ];
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if( e->inuse && e->client )
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{
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G_ClientDisconnect( e );
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current_bot_count--;
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}
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}
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}
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void G_SaveBots() {
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unsigned int n;
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if (saved_bots) {
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delete[] saved_bots;
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saved_bots = NULL;
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}
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if (!current_bot_count) {
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return;
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}
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saved_bots = new saved_bot_t[current_bot_count];
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for (n = 0; n < current_bot_count; n++) {
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gentity_t* e = &g_entities[game.maxclients - sv_maxbots->integer + n];
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saved_bot_t& saved = saved_bots[n];
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if (e->inuse && e->client)
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{
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Player* player = static_cast<Player*>(e->entity);
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saved.bValid = true;
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//saved.team = player->GetTeam();
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saved.pers = player->client->pers;
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}
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}
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}
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void G_RestoreBots() {
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unsigned int n;
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if (!saved_bots) {
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return;
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}
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for (n = 0; n < sv_numbots->integer; n++) {
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saved_bot_t& saved = saved_bots[n];
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G_AddBot(1, &saved);
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}
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delete[] saved_bots;
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saved_bots = NULL;
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}
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void G_ResetBots() {
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G_SaveBots();
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current_bot_count = 0;
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}
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void G_SpawnBots() {
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if (saved_bots) {
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G_RestoreBots();
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}
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if (sv_numbots->integer > current_bot_count) {
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G_AddBot(sv_numbots->integer - current_bot_count);
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} else if (sv_numbots->integer < current_bot_count) {
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G_RemoveBot(current_bot_count - sv_numbots->integer);
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}
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}
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