openmohaa/code/fgame/fixedturret.cpp
2023-09-24 23:37:18 +02:00

136 lines
3.5 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "fixedturret.h"
#include "g_phys.h"
#include "weapturret.h"
#include "dm_manager.h"
#include "player.h"
CLASS_DECLARATION(VehicleTank, FixedTurret, NULL) {
{NULL, NULL}
};
FixedTurret::FixedTurret()
{
locked = false;
driver.flags |= SLOT_UNUSED;
}
void FixedTurret::Archive(Archiver& arc)
{
VehicleTank::Archive(arc);
arc.ArchiveVector(&lastEntOrigin);
arc.ArchiveVector(&lastEntAngles);
}
qboolean FixedTurret::Drive(usercmd_t *ucmd)
{
qboolean result;
setMoveType(MOVETYPE_NONE);
result = VehicleTank::Drive(ucmd);
moveimpulse = 0;
turnimpulse = 0;
jumpimpulse = 0;
return result;
}
void FixedTurret::DetachRemoteOwner()
{
TurretGun* turret;
Vehicle::DetachRemoteOwner();
turret = static_cast<TurretGun*>(Turrets[0].ent.Pointer());
turret->RemoveUserCamera();
}
void FixedTurret::EventDamage(Event *ev)
{
meansOfDeath_t mod = static_cast<meansOfDeath_t>(ev->GetInteger(9));
// ignore damage when the round isn't active in TOW
if (g_gametype->integer == GT_TOW && !dmManager.RoundActive()) {
return;
}
// ignore bullets
switch (mod) {
case MOD_BULLET:
case MOD_BASH:
case MOD_FAST_BULLET:
case MOD_VEHICLE:
case MOD_SHOTGUN:
return;
default:
break;
}
// ignore grenades in single player mode
if (g_gametype->integer == GT_SINGLE_PLAYER && mod == MOD_GRENADE) {
return;
}
Vehicle::EventDamage(ev);
if (g_gametype->integer == GT_SINGLE_PLAYER) {
if (driver.ent && driver.ent->IsSubclassOfPlayer()) {
Player* player = static_cast<Player*>(driver.ent.Pointer());
player->m_iNumHitsTaken++;
}
}
if (health <= 0 && driver.ent && driver.ent->IsSubclassOfPlayer()) {
Player* player = static_cast<Player*>(driver.ent.Pointer());
DetachDriverSlot(0, vec_zero, NULL);
DetachRemoteOwner();
player->takedamage = DAMAGE_YES;
player->PostEvent(EV_Kill, 0.1f);
}
}
void FixedTurret::AttachDriverSlot(int slot, Entity *ent, Vector vExitPosition)
{
lastEntOrigin = ent->origin;
lastEntAngles = ent->angles;
Vehicle::AttachDriverSlot(slot, ent, vExitPosition);
}
void FixedTurret::DetachDriverSlot(int slot, Vector vExitPosition, Vector *vExitAngles)
{
Vehicle::DetachDriverSlot(slot, lastEntOrigin, &lastEntAngles);
}
void FixedTurret::EventSetCollisionModel(Event *ev)
{
Vehicle::EventSetCollisionModel(ev);
if (m_pCollisionEntity) {
m_pCollisionEntity->DisconnectPaths();
}
}