openmohaa/code
smallmodel 8b6b1597d7
Check for bHitPerson in MV0, MV1 and MV2
This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
2024-11-23 22:58:51 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
client Copy the channel origin to the sound entity origin when loading 2024-11-23 21:12:58 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Check for bHitPerson in MV0, MV1 and MV2 2024-11-23 22:58:51 +01:00
gamespy Use 0.31 for Breakthrough demo 2024-11-13 00:07:07 +01:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
Launcher Use the correct convention for installing the project 2024-11-21 19:49:43 +01:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fix string not usable for targetname 2024-11-16 18:17:19 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Reimplement noise functions 2024-11-20 23:02:22 +01:00
renderer Use the vartree for flags, rather than copying the flags to a signed int value 2024-11-18 19:47:54 +01:00
renderercommon Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Fix comparison operator for char 2024-11-17 21:25:54 +01:00
sdl Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
skeletor Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
sys Use fprintf to stderr 2024-11-21 01:14:08 +01:00
tiki Fix typo 2024-11-17 14:32:44 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Return a virtual scale with the correct ratio if scale variable is set 2024-11-18 21:13:43 +01:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00