openmohaa/code/skeletor
2024-10-27 21:39:16 +01:00
..
bonetable.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
skeletor.cpp Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
skeletor.h Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
skeletor_animation_file_format.h Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
skeletor_imports.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
skeletor_internal.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_loadanimation.cpp Set the new frame radius 2024-10-22 22:26:55 +02:00
skeletor_model_file_format.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_model_files.cpp Fixed a tiny mistake that prevented morphs from working correctly 2024-06-11 00:12:59 +02:00
skeletor_name_lists.h Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
skeletor_utilities.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
skeletorbones.cpp Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
SkelMat3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelMat4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelQuat.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec3.h Implement SkelVec3::IsUnit 2024-09-18 00:18:08 +02:00
SkelVec4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00