openmohaa/code/script/scriptclass.cpp

361 lines
7.6 KiB
C++

#include "scriptclass.h"
#include "../fgame/scriptmaster.h"
#include "../fgame/scriptthread.h"
#include "scriptexception.h"
//====================
// ScriptClass
//====================
MEM_BlockAlloc<ScriptClass> ScriptClass_allocator;
CLASS_DECLARATION(Listener, ScriptClass, NULL) {
{NULL, NULL}
};
/*
====================
new ScriptClass
====================
*/
void *ScriptClass::operator new(size_t size)
{
return ScriptClass_allocator.Alloc();
}
/*
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delete ptr
====================
*/
void ScriptClass::operator delete(void *ptr)
{
ScriptClass_allocator.Free(ptr);
}
/*
====================
ScriptClass
====================
*/
ScriptClass::ScriptClass(GameScript *gameScript, Listener *self)
{
m_Self = self;
m_Script = gameScript;
m_Threads = NULL;
}
/*
====================
ScriptClass
====================
*/
ScriptClass::ScriptClass()
{
m_Self = NULL;
m_Script = NULL;
m_Threads = NULL;
}
/*
====================
~ScriptClass
====================
*/
ScriptClass::~ScriptClass()
{
if (m_Script == NULL) {
throw ScriptException("Attempting to delete dead class.");
}
KillThreads();
if (!m_Script->m_Filename) {
// This is a temporary gamescript
delete m_Script;
}
}
/*
====================
Archive
====================
*/
void ScriptClass::Archive(Archiver& arc) {}
/*
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ArchiveInternal
====================
*/
void ScriptClass::ArchiveInternal(Archiver& arc)
{
Listener::Archive(arc);
arc.ArchiveObjectPosition(this);
arc.ArchiveSafePointer(&m_Self);
GameScript::Archive(arc, m_Script);
}
/*
====================
ArchiveScript
====================
*/
void ScriptClass::ArchiveScript(Archiver& arc, ScriptClass **obj)
{
ScriptClass *scr;
ScriptVM *m_current;
ScriptThread *m_thread;
int num;
int i;
if (arc.Saving()) {
scr = *obj;
scr->ArchiveInternal(arc);
num = 0;
for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next) {
num++;
}
arc.ArchiveInteger(&num);
for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next) {
m_current->m_Thread->ArchiveInternal(arc);
}
} else {
scr = new ScriptClass();
scr->ArchiveInternal(arc);
arc.ArchiveInteger(&num);
for (i = 0; i < num; i++) {
m_thread = new ScriptThread(scr, NULL);
m_thread->ArchiveInternal(arc);
}
*obj = scr;
}
}
/*
====================
ArchiveCodePos
====================
*/
void ScriptClass::ArchiveCodePos(Archiver& arc, unsigned char **codePos)
{
m_Script->ArchiveCodePos(arc, codePos);
}
/*
====================
CreateThreadInternal
====================
*/
ScriptThread *ScriptClass::CreateThreadInternal(const ScriptVariable& label)
{
GameScript *scr;
ScriptThread *thread = NULL;
if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING) {
if (label.GetType() == VARIABLE_CONSTSTRING) {
thread = Director.CreateScriptThread(this, label.constStringValue());
} else {
thread = Director.CreateScriptThread(this, label.stringValue());
}
} else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1) {
ScriptVariable *script = label[1];
ScriptVariable *labelname = label[2];
if (script->GetType() == VARIABLE_CONSTSTRING) {
scr = Director.GetGameScript(script->constStringValue());
} else {
scr = Director.GetGameScript(script->stringValue());
}
if (labelname->GetType() == VARIABLE_CONSTSTRING) {
thread = Director.CreateScriptThread(scr, GetSelf(), labelname->constStringValue());
} else {
thread = Director.CreateScriptThread(scr, GetSelf(), labelname->stringValue());
}
} else {
ScriptError("ScriptClass::CreateThreadInternal: bad argument format");
}
return thread;
}
/*
====================
CreateScriptInternal
====================
*/
ScriptThread *ScriptClass::CreateScriptInternal(const ScriptVariable& label)
{
GameScript *scr;
ScriptThread *thread = NULL;
if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING) {
if (label.GetType() == VARIABLE_CONSTSTRING) {
scr = Director.GetGameScript(label.constStringValue());
} else {
scr = Director.GetGameScript(label.stringValue());
}
thread = Director.CreateScriptThread(scr, GetSelf(), "");
} else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1) {
ScriptVariable *script = label[1];
ScriptVariable *labelname = label[2];
if (script->GetType() == VARIABLE_CONSTSTRING) {
scr = Director.GetGameScript(script->constStringValue());
} else {
scr = Director.GetGameScript(script->stringValue());
}
if (labelname->GetType() == VARIABLE_CONSTSTRING) {
thread = Director.CreateScriptThread(scr, GetSelf(), labelname->constStringValue());
} else {
thread = Director.CreateScriptThread(scr, GetSelf(), labelname->stringValue());
}
} else {
ScriptError("ScriptClass::CreateScriptInternal: bad label type '%s'", label.GetTypeName());
}
return thread;
}
/*
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AddThread
====================
*/
void ScriptClass::AddThread(ScriptVM *thread)
{
thread->next = m_Threads;
m_Threads = thread;
}
/*
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KillThreads
====================
*/
void ScriptClass::KillThreads()
{
ScriptVM *thread;
ScriptVM *next;
if (!m_Threads) {
return;
}
for (thread = m_Threads; thread; thread = next) {
if (g_scripttrace->integer && thread->CanScriptTracePrint()) {
gi.DPrintf2("---KILLTHREADS THREAD: %p\n", thread);
}
thread->m_ScriptClass = NULL;
next = thread->next;
delete thread->m_Thread;
}
m_Threads = NULL;
}
/*
====================
RemoveThread
====================
*/
void ScriptClass::RemoveThread(ScriptVM *thread)
{
ScriptVM *current;
ScriptVM *next;
if (m_Threads == thread) {
m_Threads = thread->next;
if (!m_Threads) {
delete this;
}
} else {
next = m_Threads;
for (current = m_Threads->next; current != thread; current = current->next) {
next = current;
}
next->next = current->next;
}
}
/*
====================
Filename
====================
*/
str ScriptClass::Filename()
{
return m_Script->Filename();
}
/*
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FindLabel
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*/
unsigned char *ScriptClass::FindLabel(str label)
{
return m_Script->m_State.FindLabel(label);
}
/*
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FindLabel
====================
*/
unsigned char *ScriptClass::FindLabel(const_str label)
{
return m_Script->m_State.FindLabel(label);
}
/*
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NearestLabel
====================
*/
const_str ScriptClass::NearestLabel(unsigned char *pos)
{
return m_Script->m_State.NearestLabel(pos);
}
/*
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GetCatchStateScript
====================
*/
StateScript *ScriptClass::GetCatchStateScript(unsigned char *in, unsigned char *& out)
{
return m_Script->GetCatchStateScript(in, out);
}
/*
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GetScript
====================
*/
GameScript *ScriptClass::GetScript()
{
return m_Script;
}
/*
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GetSelf
====================
*/
Listener *ScriptClass::GetSelf()
{
return static_cast<Listener *>(m_Self.Pointer());
}