openmohaa/code/renderer
2023-05-18 18:17:18 +02:00
..
qgl.h Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
qgl_linked.h Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Reset static models rendering properly 2023-05-16 23:34:50 +02:00
tr_bsp.c Fixed terrain unpacking 2023-05-18 18:17:18 +02:00
tr_cmds.c Reset static models rendering properly 2023-05-16 23:34:50 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c set backEnd.in2D to qtrue instead of 1 2023-05-15 21:33:25 +02:00
tr_flares.c Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
tr_font.cpp Operating reordering 2023-05-16 00:07:03 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Using MOHAA's R_CreateImage and R_LoadImage 2023-05-17 00:25:27 +02:00
tr_init.c overbright bits fix 2023-05-16 14:09:18 +02:00
tr_light.c Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
tr_local.h Fixed terrain varnodes being badly loaded 2023-05-18 17:14:00 +02:00
tr_main.c Reset static models rendering properly 2023-05-16 23:34:50 +02:00
tr_marks.c Return value fix 2023-05-11 18:46:14 +02:00
tr_marks_permanent.c Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
tr_model.cpp Replaced memset with a *for* loop 2023-05-18 01:36:13 +02:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h const param fix 2023-05-11 18:45:56 +02:00
tr_scene.c Fixed backEnd.in2D being uninitialized 2023-05-15 21:26:44 +02:00
tr_shade.c nextBundle fix 2023-05-18 16:40:17 +02:00
tr_shade_calc.c Added more shader commands 2023-05-16 14:12:47 +02:00
tr_shader.c nextBundle fix 2023-05-18 16:40:17 +02:00
tr_shadows.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_sky.c Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
tr_sky_portal.cpp Added sky portal unimplemented functions 2023-05-10 20:19:12 +02:00
tr_sphere_shade.cpp Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
tr_sprite.c Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
tr_staticmodels.cpp Made static models rendering work 2023-05-16 23:35:39 +02:00
tr_sun_flare.cpp Renderer fixes 2023-05-09 21:58:24 +02:00
tr_surface.c Introducing full LOD terrain support 2023-05-18 14:41:37 +02:00
tr_swipe.cpp Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
tr_terrain.c Fixed terrains vertices being wrongly rendered 2023-05-18 17:15:52 +02:00
tr_util.cpp Made cntColors as a byte instead 2023-05-16 14:11:53 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Introducing full LOD terrain support 2023-05-18 14:41:37 +02:00