mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_uigamespy.cpp
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#include "cl_uigamespy.h"
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CLASS_DECLARATION(UIFloatingWindow, GameSpyDialog, NULL) {
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{&W_Deactivated, &UIFloatingWindow::ClosePressed},
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{NULL, NULL }
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};
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GameSpyDialog::GameSpyDialog()
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: overlay(NULL)
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, label(NULL)
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, closeButton(NULL)
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{
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AddFlag(WF_ALWAYS_TOP);
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}
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GameSpyDialog::~GameSpyDialog()
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{
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if (overlay) {
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delete overlay;
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overlay = NULL;
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}
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if (label) {
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delete label;
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label = NULL;
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}
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if (closeButton) {
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delete closeButton;
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closeButton = NULL;
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}
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}
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void GameSpyDialog::FrameInitialized(void)
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{
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UIFloatingWindow::FrameInitialized();
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label = new UILabel();
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label->InitFrame(getChildSpace(), getChildSpace()->getClientFrame(), 0);
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label->setTitle(
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"GameSpy's multiplayer matchmaking\n"
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"and server browsing services, which were\n"
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"essential for online gaming in many classic\n"
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"titles including Medal of Honor: Allied Assault,\n"
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"were permanently shut down in 2014."
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);
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label->setForegroundColor(UHudColor);
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closeButton = new UIButton();
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closeButton->InitFrame(getChildSpace(), UIRect2D(100, 150, 100, 30), 0);
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closeButton->setTitle("Close");
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closeButton->AllowActivate(true);
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closeButton->Connect(this, W_Button_Pressed, W_Deactivated);
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overlay = new UIButton();
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overlay->InitFrame(NULL, UIRect2D(0, 0, uid.vidWidth, uid.vidHeight), 0);
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overlay->setBackgroundColor(UColor(0, 0, 0, 0.5f), true);
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overlay->AllowActivate(true);
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overlay->Connect(this, W_Button_Pressed, W_Deactivated);
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}
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void GameSpyDialog::Create(
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UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor
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)
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{
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// First call parent's Create
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UIFloatingWindow::Create(parent, rect, title, bgColor, fgColor);
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// After creation, find minimize button by name and hide it
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for (UIWidget *child = getFirstChild(); child; child = getNextChild(child)) {
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if (strcmp(child->getName(), "minimizebutton") == 0) {
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child->setShow(false);
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break;
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}
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}
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}
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void UI_LaunchGameSpy_f(void)
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{
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GameSpyDialog *dialog = new GameSpyDialog();
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dialog->Create(
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NULL,
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UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
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"GameSpy",
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UColor(0.15f, 0.195f, 0.278f),
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UHudColor
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);
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uWinMan.ActivateControl(dialog);
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dialog->Connect(dialog, W_Deactivated, W_Deactivated);
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}
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