mirror of
https://github.com/openmoh/openmohaa.git
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150 lines
3.7 KiB
C++
150 lines
3.7 KiB
C++
/*
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===========================================================================
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Copyright (C) 2008 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// parsetree.h: Abstract Syntax Layer for Lexer/Parser
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#pragma once
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#include "str.h"
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#if defined(GAME_DLL)
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# define showopcodes g_showopcodes
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#elif defined(CGAME_DLL)
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# define showopcodes cg_showopcodes
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#else
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# define showopcodes g_showopcodes
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#endif
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typedef enum {
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sval_none,
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sval_next,
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sval_statement_list,
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sval_label,
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sval_case,
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sval_negative,
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sval_assignment,
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sval_if,
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sval_ifelse,
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sval_while,
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sval_and,
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sval_or,
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sval_cmd_method,
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sval_cmd_method_ret,
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sval_cmd,
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sval_cmd_default_ret,
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sval_field,
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sval_store_method,
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sval_store_string,
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sval_store_integer,
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sval_store_float,
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sval_calc_vector,
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sval_store_null,
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sval_store_nil,
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sval_func1,
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sval_operation,
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sval_not,
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sval_array,
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sval_constarray,
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sval_makearray,
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sval_catch,
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sval_switch,
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sval_break,
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sval_continue,
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sval_do,
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sval_privatelabel,
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sval_define
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} sval_type_e;
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typedef union sval_u {
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int type;
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char *stringValue;
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float floatValue;
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int intValue;
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char charValue;
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unsigned char byteValue;
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unsigned char *posValue;
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int MaxVarStackOffset;
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int HasExternal;
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union sval_u *node;
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unsigned int sourcePosValue;
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} sval_t;
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typedef struct {
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sval_t val;
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unsigned int sourcePos;
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} stype_t;
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void parsetree_freeall();
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void parsetree_init();
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size_t parsetree_length();
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char *parsetree_malloc(size_t s);
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sval_u append_lists(sval_u val1, sval_u val2);
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sval_u append_node(sval_u val1, sval_u val2);
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sval_u prepend_node(sval_u val1, sval_u val2);
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sval_u linked_list_end(sval_u val);
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sval_u node1_(int val1);
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sval_u node1b(int val1);
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sval_u node_pos(unsigned int pos);
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sval_u node_string(char *text);
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sval_u node0(int type);
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sval_u node1(int type, sval_u val1);
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sval_u node2(int type, sval_u val1, sval_u val2);
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sval_u node3(int type, sval_u val1, sval_u val2, sval_u val3);
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sval_u node4(int type, sval_u val1, sval_u val2, sval_u val3, sval_u val4);
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sval_u node5(int type, sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5);
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sval_u node6(int type, sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5, sval_u val6);
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struct yyexception {
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int yylineno;
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str yytext;
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str yytoken;
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yyexception() { yylineno = 0; }
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};
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struct yyparsedata {
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size_t total_length;
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int braces_count;
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int line_count;
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unsigned int pos;
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sval_t val;
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char *sourceBuffer;
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class GameScript *gameScript;
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yyexception exc;
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yyparsedata()
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{
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total_length = 0, braces_count = 0, line_count = 0, pos = 0;
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val = sval_t();
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sourceBuffer = NULL;
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gameScript = NULL;
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}
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};
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extern yyparsedata parsedata;
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