mirror of
https://github.com/openmoh/openmohaa.git
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122 lines
2.8 KiB
C++
122 lines
2.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// movegrid.h: Move grid
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//
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#ifndef __MOVEGRID_H__
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#define __MOVEGRID_H__
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#include "g_local.h"
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#include "../qcommon/class.h"
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#include "../fgame/archive.h"
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typedef struct vehicleState_s {
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float origin[ 3 ];
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float velocity[ 3 ];
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int groundEntityNum;
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qboolean walking;
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qboolean groundPlane;
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trace_t groundTrace;
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int entityNum;
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float desired_dir[ 2 ];
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qboolean hit_obstacle;
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float hit_origin[ 3 ];
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float obstacle_normal[ 3 ];
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qboolean useGravity;
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} vehicleState_t;
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typedef struct vmove_s {
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vehicleState_t *vs;
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float frametime;
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float desired_speed;
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int tracemask;
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int numtouch;
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int touchents[ 32 ];
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float mins[ 3 ];
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float maxs[ 3 ];
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} vmove_t;
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typedef struct gridpoint_s {
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Vector origin;
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Vector neworigin;
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Vector origindelta;
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Vector changed;
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Vector newvel;
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gentity_t *groundentity;
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vmove_t vm;
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vehicleState_t vs;
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} gridpoint_t;
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class cMoveGrid : public Class
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{
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public:
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gridpoint_t *GridPoints;
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private:
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vmove_t v;
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float orientation[ 3 ][ 3 ];
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int m_iXRes;
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int m_iYRes;
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int m_iZRes;
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public:
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cMoveGrid( int x, int y, int z );
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virtual ~cMoveGrid();
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void SetOrientation( float( *v)[ 3 ] );
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void SetMoveInfo( vmove_t *vm );
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void CalculateBoxPoints( void );
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gridpoint_t *GetGridPoint( int x, int y, int z );
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void Move( void );
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qboolean CheckStuck( void );
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void GetMoveInfo( vmove_t *vm );
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void Archive( Archiver& arc );
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};
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inline void cMoveGrid::Archive
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(
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Archiver& arc
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)
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{
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arc.ArchiveInteger( &m_iXRes );
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arc.ArchiveInteger( &m_iYRes );
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arc.ArchiveInteger( &m_iZRes );
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arc.ArchiveRaw( &v, sizeof( vmove_t ) );
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arc.ArchiveVec3( orientation[ 0 ] );
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arc.ArchiveVec3( orientation[ 1 ] );
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arc.ArchiveVec3( orientation[ 2 ] );
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if( arc.Loading() )
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{
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if( GridPoints )
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{
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if( m_iXRes != 3 && m_iYRes != 3 && m_iZRes != 1 )
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{
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gi.Free( GridPoints );
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GridPoints = ( gridpoint_t * )gi.Malloc( sizeof( gridpoint_t ) * m_iXRes * m_iYRes * m_iZRes );
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}
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}
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}
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}
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#endif
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