openmohaa/code/fgame/movegrid.h
2023-07-05 20:52:55 +02:00

122 lines
2.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// movegrid.h: Move grid
//
#ifndef __MOVEGRID_H__
#define __MOVEGRID_H__
#include "g_local.h"
#include "../qcommon/class.h"
#include "../fgame/archive.h"
typedef struct vehicleState_s {
float origin[ 3 ];
float velocity[ 3 ];
int groundEntityNum;
qboolean walking;
qboolean groundPlane;
trace_t groundTrace;
int entityNum;
float desired_dir[ 2 ];
qboolean hit_obstacle;
float hit_origin[ 3 ];
float obstacle_normal[ 3 ];
qboolean useGravity;
} vehicleState_t;
typedef struct vmove_s {
vehicleState_t *vs;
float frametime;
float desired_speed;
int tracemask;
int numtouch;
int touchents[ 32 ];
float mins[ 3 ];
float maxs[ 3 ];
} vmove_t;
typedef struct gridpoint_s {
Vector origin;
Vector neworigin;
Vector origindelta;
Vector changed;
Vector newvel;
gentity_t *groundentity;
vmove_t vm;
vehicleState_t vs;
} gridpoint_t;
class cMoveGrid : public Class
{
public:
gridpoint_t *GridPoints;
private:
vmove_t v;
float orientation[ 3 ][ 3 ];
int m_iXRes;
int m_iYRes;
int m_iZRes;
public:
cMoveGrid( int x, int y, int z );
virtual ~cMoveGrid();
void SetOrientation( float( *v)[ 3 ] );
void SetMoveInfo( vmove_t *vm );
void CalculateBoxPoints( void );
gridpoint_t *GetGridPoint( int x, int y, int z );
void Move( void );
qboolean CheckStuck( void );
void GetMoveInfo( vmove_t *vm );
void Archive( Archiver& arc );
};
inline void cMoveGrid::Archive
(
Archiver& arc
)
{
arc.ArchiveInteger( &m_iXRes );
arc.ArchiveInteger( &m_iYRes );
arc.ArchiveInteger( &m_iZRes );
arc.ArchiveRaw( &v, sizeof( vmove_t ) );
arc.ArchiveVec3( orientation[ 0 ] );
arc.ArchiveVec3( orientation[ 1 ] );
arc.ArchiveVec3( orientation[ 2 ] );
if( arc.Loading() )
{
if( GridPoints )
{
if( m_iXRes != 3 && m_iYRes != 3 && m_iZRes != 1 )
{
gi.Free( GridPoints );
GridPoints = ( gridpoint_t * )gi.Malloc( sizeof( gridpoint_t ) * m_iXRes * m_iYRes * m_iZRes );
}
}
}
}
#endif