openmohaa/code/fgame/lodthing.h
2023-07-05 20:52:55 +02:00

78 lines
1.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// lodthing.cpp : Level of detail manager
#include "animate.h"
class LODMaster : public Listener {
public:
CLASS_PROTOTYPE( LODMaster );
SafePtr< Entity > m_current;
void Init( void );
void Spawn( Event *ev );
void PassEvent( Event *ev );
void Archive( Archiver& arc ) override;
};
inline void LODMaster::Archive
(
Archiver& arc
)
{
Listener::Archive( arc );
arc.ArchiveSafePointer( &m_current );
}
class LODSlave : public Animate {
public:
CLASS_PROTOTYPE( LODSlave );
Vector m_baseorigin;
float m_scale;
LODSlave();
void UpdateCvars( qboolean quiet, qboolean updateFrame );
void ThinkEvent( Event *ev );
void SetModelEvent( Event *ev );
void Delete( Event *ev );
void Archive( Archiver& arc ) override;
};
inline void LODSlave::Archive
(
Archiver& arc
)
{
Animate::Archive( arc );
arc.ArchiveVector( &m_baseorigin );
arc.ArchiveFloat( &m_scale );
}
extern LODMaster LODModel;