mirror of
https://github.com/openmoh/openmohaa.git
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97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// inventoryitem.cpp: Inventory items
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#include "inventoryitem.h"
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#include "weaputils.h"
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#include "level.h"
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Event EV_InventoryItem_Shoot
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(
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"activateitem",
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EV_DEFAULT,
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"S",
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"mode",
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"Activates the item"
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);
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Event EV_InventoryItem_Activate_Papers
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(
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"activatepapers",
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EV_DEFAULT,
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NULL,
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NULL,
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"The activation of the papers item"
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);
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CLASS_DECLARATION( Weapon, InventoryItem, NULL )
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{
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{ &EV_InventoryItem_Shoot, &InventoryItem::ActivateItem },
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{ &EV_InventoryItem_Activate_Papers, &InventoryItem::ActivatePapers },
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{ NULL, NULL }
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};
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InventoryItem::InventoryItem()
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{
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entflags |= EF_INVENTORYITEM;
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if ( LoadingSavegame )
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{
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return;
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}
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weapon_class = WEAPON_CLASS_ITEM;
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}
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InventoryItem::~InventoryItem()
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{
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entflags &= ~EF_INVENTORYITEM;
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}
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void InventoryItem::ActivateItem
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(
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Event *ev
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)
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{
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if( firetype[ FIRE_PRIMARY ] == FT_CLICKITEM )
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{
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Vector pos, forward, right, up, vBarrel;
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GetMuzzlePosition( &pos, &forward, &right, &up, &vBarrel );
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ClickItemAttack(
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pos,
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forward,
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bulletrange[ FIRE_PRIMARY ],
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owner );
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}
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m_fLastFireTime = level.time;
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}
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void InventoryItem::ActivatePapers
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(
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Event *ev
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)
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{
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GetOwner()->m_ShowPapersTime = level.inttime;
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}
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