mirror of
https://github.com/openmoh/openmohaa.git
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79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// earthquake.h: Earthquake trigger causes a localized earthquake when triggered.
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// The earthquake effect is visible to the user as the shaking of his screen.
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//
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#ifndef __EARTHQUAKE_H__
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#define __EARTHQUAKE_H__
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#include "g_local.h"
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#include "trigger.h"
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#define EARTHQUAKE_STRENGTH 50
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class ViewJitter : public Trigger {
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protected:
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float m_fRadius;
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float m_fEdgeEffect;
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Vector m_vJitterStrength;
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float m_fDuration;
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Vector m_vTimeDecay;
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qboolean m_bDoneDeath;
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float m_fTimeRunning;
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public:
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CLASS_PROTOTYPE( ViewJitter );
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ViewJitter();
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ViewJitter( Vector vOrigin, float fRadius, float fEdgeEffect, Vector vStrength, float fDuration, Vector vTimeDecay, float fStartDecay );
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void EventActivateJitter( Event *ev );
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void EventJitterThink( Event *ev );
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void EventSetRadius( Event *ev );
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void EventSetEdgeEffect( Event *ev );
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void EventSetAmount( Event *ev );
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void EventSetDuration( Event *ev );
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void EventSetTimeDecay( Event *ev );
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void EventSetDoneDeath( Event *ev );
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void Archive( Archiver& arc ) override;
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};
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inline void ViewJitter::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveFloat( &m_fRadius );
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arc.ArchiveFloat( &m_fEdgeEffect );
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arc.ArchiveVector( &m_vJitterStrength );
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arc.ArchiveFloat( &m_fDuration );
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arc.ArchiveVector( &m_vTimeDecay );
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arc.ArchiveBoolean( &m_bDoneDeath );
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arc.ArchiveFloat( &m_fTimeRunning );
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}
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#endif
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