openmohaa/code/fgame/VehicleSoundEntity.h
2023-07-05 20:52:55 +02:00

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C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSoundEntity.h : Sound helper for vehicles
#ifndef __VEHICLESOUNDENTITY_H__
#define __VEHICLESOUNDENTITY_H__
#include "entity.h"
class Vehicle;
class VehicleSoundEntity : public Entity {
private:
SafePtr<Vehicle> m_pVehicle;
bool m_bDoSoundStuff;
int m_iTraceSurfaceFlags;
public:
CLASS_PROTOTYPE( VehicleSoundEntity );
VehicleSoundEntity();
VehicleSoundEntity( Vehicle *owner );
void Start( void );
void Stop( void );
void Think( void ) override;
void Archive( Archiver& arc ) override;
private:
void EventPostSpawn( Event *ev );
void EventUpdateTraces( Event *ev );
void DoSoundStuff( void );
};
inline
void VehicleSoundEntity::Archive
(
Archiver& arc
)
{
Entity::Archive( arc );
arc.ArchiveSafePointer( &m_pVehicle );
arc.ArchiveBool( &m_bDoSoundStuff );
arc.ArchiveInteger( &m_iTraceSurfaceFlags );
}
#endif // __VEHICLECOLLISIONENTITY_H__