openmohaa/code/fgame/portableturret.h

96 lines
2.7 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "inventoryitem.h"
#include "weapturret.h"
class CarryableTurret : public InventoryItem
{
private:
str turretModel;
qboolean isPickable;
public:
CLASS_PROTOTYPE(CarryableTurret);
CarryableTurret();
void EventPickup(Event *ev);
qboolean Removable(void) override;
void DetachFromOwner(void) override;
void AttachToHolster(weaponhand_t hand) override;
void DropTurret(Event *ev);
qboolean Drop(void) override;
void EventTurretTik(Event *ev);
void EventPlaceTurret(Event *ev);
void EventEnablePickup(Event *ev);
bool IsCarryableTurret() const override;
void Archive(Archiver& arc) override;
};
class PortableTurret : public TurretGun
{
private:
EntityPtr baseEntity;
float groundPitch;
Vector ownerPosition;
float nextUsableTime;
qboolean packingUp;
qboolean mustDetach;
str currentModel;
str setupModel;
Vector cameraOrigin;
float endReloadTime;
public:
CLASS_PROTOTYPE(PortableTurret);
public:
PortableTurret();
~PortableTurret();
void SetGroundPitch(float pitch);
void SetOwnerPosition(const Vector& pos);
void PortablePlaceTurret(Event *ev);
void MakeBaseEntity();
void EventSetClipSize(Event *ev);
void AbortTurretSetup();
void P_UserAim(usercmd_t *cmd) override;
void P_TurretEndUsed() override;
void P_TurretBeginUsed(Player *pEnt) override;
void P_ThinkActive() override;
void P_TurretUsed(Player *player) override;
float GetGroundPitch() const;
float GetStartYaw() const;
bool IsReloading() const;
bool IsSettingUp() const;
bool IsPackingUp() const;
void Archive(Archiver& arc) override;
};