openmohaa/code/fgame/g_bot.h
smallmodel 24309095ff
Rework bot save/load:
- Only save and restore the userinfo
- Restore bots when the server spawns
- Read client session data like real players
2024-10-11 22:54:40 +02:00

43 lines
No EOL
1.5 KiB
C

/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
struct saved_bot_t {
char userinfo[MAX_INFO_STRING];
};
void G_BotBegin(gentity_t *ent);
void G_BotThink(gentity_t *ent, int msec);
void G_BotShift(int clientNum);
gentity_t *G_GetFirstBot();
void G_AddBot(const saved_bot_t *saved = NULL);
void G_AddBots(unsigned int num);
void G_RemoveBot(gentity_t *ent);
void G_RemoveBots(unsigned int num);
bool G_IsBot(gentity_t *ent);
bool G_IsPlayer(gentity_t *ent);
void G_ResetBots();
void G_BotInit();
void G_BotFrame();
void G_BotPostInit();
void G_SpawnBots();