openmohaa/code/fgame/bg_voteoptions.h
2024-10-02 14:09:36 +02:00

135 lines
3.8 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#ifdef __cplusplus
# include "listener.h"
#endif
#include "g_public.h"
#ifdef __cplusplus
static const unsigned long MAX_VOTEOPTIONS_UPLOAD_BUFFER_LENGTH = 2024;
static const unsigned long MAX_VOTEOPTIONS_BUFFER_LENGTH = 0x100000;
typedef enum voteoptiontype_e {
/** No input. */
VOTE_NO_CHOICES,
/** List of choices. */
VOTE_OPTION_LIST,
/** Text input type command. */
VOTE_OPTION_TEXT,
/** Accepts an integer as an input. */
VOTE_OPTION_INTEGER,
/** Accepts a float number as input. */
VOTE_OPTION_FLOAT,
/** A list of clients, one to choose. */
VOTE_OPTION_CLIENT,
/** A list of clients (excluding self), one to choose. */
VOTE_OPTION_CLIENT_NOT_SELF,
} voteoptiontype_t;
class VoteOptionListItem
{
public:
str m_sItemName;
str m_sCommand;
class VoteOptionListItem *m_pNext;
public:
VoteOptionListItem();
};
class SingleVoteOption
{
public:
str m_sOptionName;
str m_sCommand;
voteoptiontype_t m_optionType;
VoteOptionListItem *m_pListItem;
SingleVoteOption *m_pNext;
public:
SingleVoteOption();
~SingleVoteOption();
};
class VoteOptions : public Class
{
public:
CLASS_PROTOTYPE(VoteOptions);
private:
str m_sFileName;
str m_sBuffer;
SingleVoteOption *m_pHeadOption;
public:
VoteOptions();
~VoteOptions();
bool IsSetup() const;
void ClearOptions();
void SetupVoteOptions(const char *configFileName);
void SetupVoteOptions(const char *configFileName, int length, const char *buffer);
void ParseVoteOptions();
const char *GetVoteOptionsFile(int *outLen) const;
bool GetVoteOptionsMain(int index, str *outOptionCommand, voteoptiontype_t *outOptionType) const;
bool GetVoteOptionSub(int index, int listIndex, str *outCommand) const;
bool GetVoteOptionMainName(int index, str *outVoteName) const;
bool GetVoteOptionSubName(int index, int listIndex, str *outName) const;
void SetupMainOptionsList();
void SetupSubOptionsList(int index);
};
inline bool VoteOptions::IsSetup() const
{
return m_pHeadOption != NULL;
}
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if defined(CGAME_DLL)
void CG_VoteOptions_StartReadFromServer(const char *string);
void CG_VoteOptions_ContinueReadFromServer(const char *string);
void CG_VoteOptions_FinishReadFromServer(const char *string);
void CG_PushCallVote_f(void);
void CG_PushCallVoteSubList_f(void);
void CG_PushCallVoteSubText_f(void);
void CG_PushCallVoteSubInteger_f(void);
void CG_PushCallVoteSubFloat_f(void);
void CG_PushCallVoteSubClient_f(void);
void CG_PushVote_f(void);
void CG_CallEntryVote_f(void);
#endif
#ifdef __cplusplus
}
#endif